本(ben)游(you)(you)戲正所(suo)謂(wei)“取(qu)之(zhi)于民,用(yong)之(zhi)于民”,游(you)(you)戲中的(de)程序代碼任何(he)玩家(jia)都(dou)可以(yi)幫(bang)忙參與(yu)制作,以(yi)達到最佳游(you)(you)戲性能、畫面(mian)表現等等。
車輛
Project CARS covers a wide variety of machines and motorsports.
Everyone has different tastes when it comes to cars; some love the sleek, smooth lines of an Italian supercar, some love the raw power of a US muscle car. And we all have our particular favourites when it comes to motorsports, teams, and drivers.
We're passionate about cars too which is why we've made sure Project CARS covers all the styles and forms of racing and car culture that you love...
RETRO TOURING
Completing the wide variety of motorsports on offer within Project CARS is Retro Touring that harkens back to previous years of close pack racing exemplified by the BTCC and TOCA Tour. With iconic machines like the Ford Sierra RS500 Cosworth, Escort Mk I, and dominant classics from both BMW and Mercedes, Retro Touring is where your nerves and reactions need to be tough and quick as you battle and jostle for position on some of the most legendary tracks from around the world.
ROAD CARS
Whilst we all salivate over the curves of an Italian sports car,the growl of a V8 engine, or the sublime handling of a highly-tuned GT machine, for most people their love for cars starts with the one parked on the driveway of their house. Whether that’s a hot hatchback, a luxury saloon, or a city runner, Project CARS has a number of vehicles on offer that you’d likely see driving around in your everyday life.
Of course, in Project CARS you’ll get the chance to exploit these to their fullest by taking them out to the virtual track and pushing them to the limit without the usual real-world worries of burning through tires or overheating the brakes ;-) So be sure to check out these great cars that - whilst being more affordable than others - are great fun to drive and the entry point for many potential future race drivers.
KARTS
As one of the most accessible motorsports on the planet participated in recreationally by millions each year, karting has been the starting point for many professional racing drivers such as Michael Schumacher, Lewis Hamilton, Juan Pablo Montoya, Danica Patrick, and Jeff Gordon.
Considered by some as the first step in any serious racer's career, itcan prepare the driver for high-speed wheel-to-wheel racing by helping develop quick reflexes, precise car control, and instinctive decision-making skills. In addition, it also introduces an awareness of the various tweakable parameters that can potentially improve the competitiveness of the kart (eg.. tire pressure, gearing, chassis stiffness) that will prove invaluable in higher levels of motorsport.
Players in Project CARS will be able to experience the thrill of karting in two forms - 125cc shifter karts perfect for short circuits and the more powerful 250cc Superkarts capable of speeds up to 160mph.
TRACK DAY CARS
Road-legal but built for the track, these open-top machines are purpose-built sports cars - low to the ground, lightweight, and capable of incredible lap times.
Built by small but talented teams of engineers and designers, these unique visions of uncompromising and minimalist technical and aesthetic beauty are just as innovative as they are competitive and offer a pure racing experience for those that are are willing to get behind their wheels.
One shining example is the Mono created by BAC in Liverpool and driven by one of our talented professional racing driver consultantsOliver James Webb. Check out this startlingly-accurate comparison of Oli driving a lap at Oulton Park in real-life vs how it looks in Project CARS...
SUPERCARS
Supercars, Exotics, Hypercars...whatever you want to call them, they'rethe cars we had on our walls as children and the cars that make our heads turn as adults.
With six or seven figure price tags, alluring bodywork, perfectly-balanced power, exquisite handling, and immeasurable desirability they're the cars of our dreams and the ultimate expression of design, beauty, and technical collaboration.
Whilst players will be able to test and race these machines in special events and bespoke one-make series within their career, we want you to also enjoy these rides in the setting you're most used to seeing them - the open road. Stay tuned over coming months to see the gorgeous road courses you'll be able to drive these cars on but for now, sit back and enjoy these stunning shots...
LE MANS PROTOTYPES
Le Mans Prototypes are the fastest closed wheel racing cars used in circuit racing today, competing in a number of high-profile endurance events including the prestigious24 Hours of Le Mans.
With vehicles from real-world manufacturers BMW, Renault, Bentley, Oreca, Mercedes-Benz, and Audi, Project CARS also includes LMP1 and LMP2 cars created by you, the community.
Get behind the wheel of these super-fast machines and participate in championships that will take you across the States and Europe and the iconic Le Mans 24 Hour race*.
Check out this great video from race driver Rene Rast matching his real-life time of 3:40.170 in an LMP2 car with a startlingly-accurate of 3:40.110 in Project CARS.
*For those with stamina, you'll be able to play this in real time! But don't worry, you can also choose to play it with 'accelerated' time-progression too ;-)
GT
GT (Grand Touring) covers a wide variety of two-door road vehicles that have been upgraded and tuned to race spec.
With a heritage of prestigious machines, strict regulations, and noteworthy champions, GT racing is a motorsport with a variety of faces. Players will be able to drive in many different classes and cars from Ginetta G40 Juniors to GT3 and Endurance vehicles, iconic GT cars like the Ford GT40 Mk IV, Group 5 cars, and more!
So whatever your passion, be sure to check out these amazing machines and take them out to attack some of the most famous and challenging European and World circuits.
MODERN OPEN WHEEL
Modern Open Wheel is a world of cutting-edge technology, screaming engines, and record-breaking lap times.
Covering everything from entry-level four-cylinder engine types through to unrestricted V8s complete with advanced energy recovery and drag reduction systems, these single-seater open cockpit machines are all about aerodynamics, downforce, peak performance, and a driver racing on the knife edge of control at blistering speeds.
Players will have a choice of either plotting a career path from the rookie ranks up to the pinnacle of modern open wheel racing, or you can jump straight in at the deep end and strive to become World Champion straight away - the choice is yours.
So get ready to strap in and prepare yourself for one of the fastest forms of motorsport on the planet.
生涯
With the ability to play solo and create your own Quick Race Weekends, jump into competitive multiplayer againstfriends or others fromaround the world, and interact with the community through Community features, your Project CARS career allows you to follow in the footsteps of your racing heroes and forge your own path as a driver with a structured format inspired by real life...
STARTING YOUR JOURNEY
Your Project CARS career starts by creatinga driver and choosing your preferred motorsport.
Unlike other games that may force you to start in low tiers with slow vehicles, players in Project CARS are free to choose from any of the available championships or series on offer.
If you want to jump straight into powerful Le Mans Prototypes then you can! Similarly, if European GT cars are your thing, then go ahead!
Once you've chosen your career starting point, you'll be presented with a contract to sign with your first team and then you'll be ready for the start of the season ahead!
CONTRACTS, ACCOLADES, ENDORSEMENTS
Progression through your career is done via the Race Calendar. Based on your performance you may attract the attention of scouts that represent teams either in your current motorsport or other disciplines.
Impress them by earning Accolades and they'll approach you with offers to drive for the team they represent or participate in unique events or series.Additionally, major milestones throughout your career may be signified by signing Endorsements with companies that are proud to be associated with your success.
So keep an eye on your Inbox as new opportunities may be just around the corner!
HISTORIC GOALS
Throughout motorsport history there have been many unforgettable and legendary drivers.
Inspired by these stories, players in Project CARS are invited to try and recreate those journeys via three Historic Goals...
ZERO TO HERO
Like many young prodigies that have appeared throughout motorsport history, this Historic Goal challenges you to rise from Karting to the very pinnacle of motorsports in a short number of years.
DEFENDING CHAMP
Occasionally there are individuals that absolutely dominate their profession through skill and determination. This Historic Goal challenges you to defend your championship title for three consecutive years.
TRIPLE CROWN
There are some that define themselves by proving their mastery in multiple race disciplines. This Historic Goal challenges you to do so also by winning three titles across different motorsports.
All Historic Goals are optional and players are free to tackle them in any order they wish.
For those that would like an additional challenge though, Hall Of Fame status awaits for those that demonstrate true greatness and dedication. ;-)
NEWS
Project CARS continues to blur the boundaries between games and real life with news reports on events in your Race Calendar being provided exclusively bySim Racer magazine.
Sim Racer magazineis the world's premier sim-racing motorsport magazine covering hardware and software reviews, interviews with sim racers, real-world drivers, and game developers, group tests, previews, car setup guides, and much more!
As your career unfolds, Sim Racer magazine will be there every step of the way offering exclusive media coverage within the game of all the podiums, drama, and atmosphere of your career and events happening around you throughout the year.
Through your Driver Network FanChat feed you'll also be able to see your popularity grow and get apersonal insight into how your actions are perceived by the virtual racing community. Win big and they'll show their support!
Your career in Project CARS has been designed to replicate all the flow, the opportunities and the ambience that a modern-day driver gets to be a part of, whilst also paying respect to the long heritage of past motorsports and legends in all their forms.
It's also been designed to be flexible and offer variety -youdecide who to drive for,youdecide your path, andyoudecide what your ultimate goal is. So get ready, your journey is about to begin.
當之(zhi)無愧的次世代 – 9分
《賽車(che)計劃(hua)》一部(bu)是沒(mei)有任何(he)劇情情節的、純粹的賽車(che)競速游戲,我們就先從大家最關注的“次世代”畫面開(kai)始說起。
剛進入游戲,桌面(mian)的(de)UI設計就給了(le)我們不少好感,《賽車計劃》的(de)主(zhu)界(jie)面(mian)有(you)些類似Win 8的(de)Metro風(feng)格(ge),一(yi)格(ge)一(yi)格(ge)方塊上的(de)懸停配(pei)色(se)十分大膽(dan)艷麗,菜單的(de)顏值(zhi)都這么高,這不禁(jin)讓筆(bi)者對游戲的(de)實際畫面(mian)又多(duo)了(le)一(yi)份期待。
確實,經過幾天的(de)測試和(he)體(ti)驗,本作對(dui)得起(qi)其(qi)“次世代”的(de)名號,即便不能說它是畫面最好的(de)賽車(che)(che)游戲,但加(jia)上(shang)“之一”后相信就不會(hui)有任何異議(yi)了。《賽車(che)(che)計劃》圖像上(shang)最強的(de)三個(ge)方面要屬光影投射、動(dong)態日夜天氣(qi)和(he)車(che)(che)輛模型。
先來(lai)看游戲(xi)中的(de)光(guang)影和車(che)(che)體(ti)反射的(de)效果(guo),當年筆者第(di)一次(ci)玩PS3上(shang)的(de)GT5時(shi),就被(bei)游戲(xi)中動態(tai)的(de)車(che)(che)身反射效果(guo)震撼到(dao)了(le),這(zhe)么(me)多年過去了(le),這(zhe)類技術基本早已(yi)成了(le)標配,當然這(zhe)次(ci)《賽車(che)(che)計劃》也(ye)不例(li)外。游戲(xi)中,不同車(che)(che)輛的(de)車(che)(che)身材質/漆的(de)光(guang)照(zhao)和鏡面(mian)反射效果(guo)都(dou)會有(you)都(dou)一些微(wei)差,保持了(le)美感(gan)的(de)同時(shi)也(ye)還原(yuan)了(le)物理特性;賽車(che)(che)和賽道內物體(ti)的(de)陰影質量很高,伴隨(sui)的(de)動態(tai)效果(guo)也(ye)無可挑剔;隨(sui)著賽車(che)(che)快速的(de)移動,我們有(you)時(shi)會遇到(dao)光(guang)線(xian)反復穿過遮擋樹枝的(de)刺(ci)眼情景,或(huo)許會造成眼睛的(de)不適(shi),但真實度(du)爆表。
動(dong)態天(tian)氣(qi)系(xi)統(tong)和(he)(he)日(ri)夜時(shi)間模擬設置也(ye)是(shi)(shi)此前(qian)開發(fa)商(shang)重點(dian)宣傳的(de)(de)(de)一個游(you)戲(xi)特性(xing),游(you)戲(xi)中有雨(yu)天(tian)、沙塵天(tian)、陰(yin)天(tian)和(he)(he)晴(qing)天(tian)等(deng)多種天(tian)氣(qi)設置,雨(yu)天(tian)的(de)(de)(de)效果(guo)則最(zui)為搶眼,《賽(sai)車計劃》比(bi)起(qi)(qi)《駕駛(shi)俱樂部(bu)》有更(geng)多的(de)(de)(de)雨(yu)點(dian)粒子和(he)(he)更(geng)明顯的(de)(de)(de)濺(jian)(jian)射(she)效果(guo),同時(shi)天(tian)氣(qi)對駕駛(shi)員的(de)(de)(de)視(shi)野(ye)也(ye)會(hui)(hui)造成很大影響。很多時(shi)候前(qian)面車濺(jian)(jian)起(qi)(qi)的(de)(de)(de)水花會(hui)(hui)讓你幾乎什么都(dou)看不見(jian),相信不少開車的(de)(de)(de)朋友都(dou)有過那種暴雨(yu)天(tian)“零視(shi)野(ye)”的(de)(de)(de)體(ti)驗。默(mo)(mo)認(ren)設置下,游(you)戲(xi)內天(tian)氣(qi)變化的(de)(de)(de)頻率(lv)很高,有時(shi)比(bi)賽(sai)開始的(de)(de)(de)時(shi)候還是(shi)(shi)大晴(qing)天(tian),兩圈后就下起(qi)(qi)傾(qing)盆大雨(yu),再過會(hui)(hui)就雨(yu)后天(tian)晴(qing)了…當然這個頻率(lv)是(shi)(shi)可以手動(dong)調節(jie)的(de)(de)(de),只(zhi)是(shi)(shi)默(mo)(mo)認(ren)設置更(geng)偏向于(yu)突出“天(tian)氣(qi)變化”的(de)(de)(de)效果(guo)和(he)(he)存(cun)在(zai)感。
晝(zhou)夜(ye)模擬(ni)系(xi)統(tong)和(he)天氣(qi)效果(guo)的原理差不(bu)(bu)多(duo),夜(ye)間(jian)開車和(he)白天有(you)些不(bu)(bu)同(tong)(tong),環境和(he)燈(deng)光(guang)會營造出不(bu)(bu)同(tong)(tong)的駕駛氛圍,不(bu)(bu)得不(bu)(bu)說(shuo),《賽車計(ji)劃(hua)》中(zhong)的夜(ye)景也很迷人。此外,時(shi)間(jian)模擬(ni)系(xi)統(tong)在SOLO中(zhong)也是(shi)可(ke)(ke)以手(shou)動(dong)調的,玩家可(ke)(ke)以設置真(zhen)實時(shi)間(jian)、5倍速時(shi)間(jian)等等,想要真(zhen)實感還(huan)是(shi)炫酷的日夜(ye)交(jiao)替,一(yi)切取(qu)決與你(ni)。
建模方面(mian)(mian),Ultra設(she)置下(xia)每一(yi)輛車(che)(che)的(de)(de)(de)三角形(xing)大概有(you)(you)(you)200-300萬(wan)個,完全能經得(de)住高分辨率(lv)的(de)(de)(de)考驗。同時(shi),車(che)(che)損系(xi)(xi)統也是大家(jia)評價一(yi)部競速游戲真實與否的(de)(de)(de)重要(yao)指標,《賽(sai)車(che)(che)計劃(hua)》這方面(mian)(mian)的(de)(de)(de)“視(shi)覺效(xiao)果”做的(de)(de)(de)很不(bu)錯,受傷(shang)的(de)(de)(de)車(che)(che)輛有(you)(you)(you)時(shi)看(kan)起來(lai)(lai)比新車(che)(che)更帶(dai)感(gan),而(er)且玩家(jia)可以在設(she)置菜單中(zhong)選擇“車(che)(che)損影響性能”,車(che)(che)損系(xi)(xi)統就(jiu)能完美地融入到駕駛體驗中(zhong)了。不(bu)過這套車(che)(che)損系(xi)(xi)統的(de)(de)(de)物理特性還(huan)是有(you)(you)(you)些不(bu)夠(gou)真實,有(you)(you)(you)時(shi)受巨(ju)大沖擊時(shi),賽(sai)車(che)(che)變得(de)出乎意(yi)料的(de)(de)(de)耐撞;但有(you)(you)(you)時(shi)不(bu)經意(yi)的(de)(de)(de)小碰撞,就(jiu)會讓車(che)(che)輛“表面(mian)(mian)的(de)(de)(de)外殼”逐一(yi)脫(tuo)落(luo)(luo),筆者也搞不(bu)懂(dong)制作組這方面(mian)(mian)的(de)(de)(de)設(she)置,但就(jiu)視(shi)覺效(xiao)果來(lai)(lai)說,蜘蛛(zhu)網狀(zhuang)的(de)(de)(de)玻璃破碎和(he)外殼脫(tuo)落(luo)(luo)后露(lu)出的(de)(de)(de)“內核”已經足夠(gou)有(you)(you)(you)沖擊力了。
此外,賽道內的(de)(de)場(chang)景細節和(he)場(chang)外風(feng)景也都有(you)板有(you)眼,雖然截圖(tu)(tu)效(xiao)果可能沒《駕駛(shi)俱(ju)樂部(bu)》那種美(mei)感(gan),但比起這款(kuan)2014年PS4獨占(zhan)賽車大作,本作擁(yong)有(you)更(geng)好的(de)(de)車損系統和(he)物理效(xiao)果,以及(ji)更(geng)好的(de)(de)載入距離和(he)更(geng)高清(qing)的(de)(de)貼(tie)圖(tu)(tu)。
最后不得(de)不提一下(xia)《賽(sai)車計(ji)劃》支持(chi)12K分(fen)辨率,不知道有(you)(you)(you)沒有(you)(you)(you)國外大神能(neng)給我們腦補一下(xia)12K的場景和畫面(mian)。不過目(mu)前(qian)游戲對(dui)AMD顯(xian)卡(ka)支持(chi)不夠,運(yun)行效率普遍偏低,雖然官方聲稱(cheng)沒有(you)(you)(you)拿老黃一分(fen)錢,但(dan)看(kan)到游戲里那一塊(kuai)塊(kuai)Nvidia的廣(guang)告牌大家心中基本就(jiu)有(you)(you)(you)數了,這里有(you)(you)(you)一篇外媒DSOG的《賽(sai)車計(ji)劃》PC性能(neng)測試(shi),值(zhi)得(de)一看(kan)!
車輛音效出色(se),語音缺失(shi) – 8分
由于《賽車計劃(hua)》把自己(ji)定義為模擬競速游戲(xi),所(suo)以(yi)我們在游戲(xi)中跑圈(quan)時是聽不到任(ren)何歌曲和背(bei)景音(yin)樂(le)的(de),唯一(yi)陪伴你(ni)的(de)只有賽車引(yin)擎的(de)轟(hong)鳴聲,說(shuo)(shuo)枯燥是肯定有一(yi)點的(de),但對(dui)于真正(zheng)喜(xi)歡賽車的(de)人(ren)來說(shuo)(shuo),這樣倒更合其意。
不過游戲中(zhong)沒有“車隊(dui)語音(yin)”就有些說(shuo)不過去(qu)(qu)了,很多時候進站提示、最(zui)快紀錄(lu)等實(shi)時信(xin)息在激烈的(de)(de)(de)比賽中(zhong)我們都沒時間去(qu)(qu)看(kan),這時就需要(yao)用語音(yin)的(de)(de)(de)形(xing)式(shi)把信(xin)息傳(chuan)遞給玩家。其實(shi)這是一項(xiang)很基本的(de)(de)(de)功能(neng),這也沒多少工(gong)作量,不知(zhi)道Slightly Mad是怎么想(xiang)的(de)(de)(de)。
好(hao)在(zai)本作在(zai)核心音效(xiao)上的(de)表現(xian)十分到(dao)位,特(te)別是在(zai)車(che)(che)輛音效(xiao)的(de)多樣性(xing)(xing)和(he)準確性(xing)(xing)方面,確實沒(mei)少(shao)花(hua)功夫。不同賽車(che)(che)引擎的(de)特(te)性(xing)(xing),如NA、渦輪增壓和(he)機械增壓,還有(you)高(gao)低轉(zhuan)速、輪胎空(kong)轉(zhuan)、壓過路肩(jian)等效(xiao)果,到(dao)給的(de)特(te)別準確。當很多車(che)(che)并駕齊(qi)驅時,整(zheng)個(ge)場景的(de)音效(xiao)將十分壯觀,強烈(lie)的(de)引擎共(gong)鳴(ming)會(hui)(hui)引起周邊空(kong)氣(qi)的(de)共(gong)振,或許會(hui)(hui)造成耳(er)朵(duo)的(de)不適,這(zhe)就是真(zhen)實的(de)競速環境。
真(zhen)實(shi)但(dan)缺(que)乏樂趣 – 7.5分(fen)
本作的游戲(xi)模(mo)式(shi)(shi)(shi)主要(yao)分(fen)為4大類(lei):職業模(mo)式(shi)(shi)(shi)、SOLO模(mo)式(shi)(shi)(shi)、聯(lian)網(wang)對戰模(mo)式(shi)(shi)(shi)和社(she)區模(mo)式(shi)(shi)(shi)。其中(zhong)職業模(mo)式(shi)(shi)(shi)集中(zhong)了《賽(sai)(sai)(sai)車計(ji)劃(hua)》中(zhong)的所有車型、賽(sai)(sai)(sai)道和玩法;而(er)在SOLO模(mo)式(shi)(shi)(shi)中(zhong),玩家(jia)可以(yi)(yi)自(zi)己設定(ding)賽(sai)(sai)(sai)車級別、賽(sai)(sai)(sai)道、規則和天氣等(deng)元(yuan)素;線上(shang)聯(lian)網(wang)功(gong)能可以(yi)(yi)讓玩家(jia)互相(xiang)競(jing)速比(bi)(bi)拼,該模(mo)式(shi)(shi)(shi)以(yi)(yi)“房間戰”的形式(shi)(shi)(shi)呈現;最后的社(she)區模(mo)式(shi)(shi)(shi)則比(bi)(bi)較特殊(shu),玩家(jia)需要(yao)用指(zhi)定(ding)的車輛在指(zhi)定(ding)的賽(sai)(sai)(sai)道上(shang)進行計(ji)時賽(sai)(sai)(sai),單圈成(cheng)績會被列入榜單中(zhong),記錄保持者會有特殊(shu)的獎勵哦(e)!
這里我們就主(zhu)要(yao)(yao)來(lai)解讀下分量最重“職(zhi)業(ye)模式(shi)”。職(zhi)業(ye)一開始,我們可以從Tier 8至Tier 1之間(jian)選擇(ze)一個(ge)適合(he)自己的(de)級別,其中包含了卡(ka)丁車、GT、方程式(shi)FC/FB、PROTOTYPE和LMP等各項賽事,T8-T1的(de)差(cha)別主(zhu)要(yao)(yao)體(ti)現在車輛(liang)的(de)級別(馬力)上(shang),是逐漸(jian)遞增的(de)。
進去之后你(ni)會發(fa)現賽(sai)(sai)(sai)(sai)(sai)程(cheng)(cheng)主要是以(yi)月歷(li)的形(xing)式表達的,和(he)大(da)多數娛樂性為(wei)主的賽(sai)(sai)(sai)(sai)(sai)車游(you)戲不同(tong),本作(zuo)中(zhong)每(mei)項比(bi)賽(sai)(sai)(sai)(sai)(sai)大(da)致被分為(wei)訓(xun)練賽(sai)(sai)(sai)(sai)(sai)、預選賽(sai)(sai)(sai)(sai)(sai)和(he)正賽(sai)(sai)(sai)(sai)(sai)(x2)這幾部分。我們可以(yi)跳過(guo)訓(xun)練賽(sai)(sai)(sai)(sai)(sai),但如果(guo)要在(zai)正賽(sai)(sai)(sai)(sai)(sai)中(zhong)取得一個(ge)好(hao)的出發(fa)名次(ci),那就必須(xu)在(zai)預選賽(sai)(sai)(sai)(sai)(sai)上(shang)好(hao)好(hao)表現。這個(ge)模式還原了(le)真(zhen)實(shi)的比(bi)賽(sai)(sai)(sai)(sai)(sai)日程(cheng)(cheng)安(an)排,但真(zhen)正給(gei)人的感(gan)覺(jue)確(que)是特別“累”,過(guo)分的擬真(zhen)使(shi)得游(you)戲的樂趣(qu)打(da)了(le)折(zhe)扣。一個(ge)賽(sai)(sai)(sai)(sai)(sai)事下來,我們需(xu)要跑上(shang)10圈左右,也就是近20分鐘(如果(guo)你(ni)直接(jie)跳過(guo)某階(jie)段就另說(shuo)),稍稍會覺(jue)得有些(xie)無聊和(he)疲勞。
職(zhi)業(ye)模式(shi)下,大(da)部(bu)分賽事的(de)車(che)輛都是(shi)統一的(de),性能上無差所以基本就靠(kao)玩(wan)(wan)(wan)家的(de)技(ji)術。當(dang)然游戲也允許玩(wan)(wan)(wan)家對車(che)輛進行調(diao)教,注(zhu)意(yi)不(bu)是(shi)“改(gai)裝”,這些參數的(de)微調(diao)得有一定知(zhi)識的(de)人才玩(wan)(wan)(wan)得轉。另外,本作比(bi)較(jiao)強調(diao)“進站(zhan)換(huan)胎加油”這個概念,基本大(da)部(bu)分正賽2中都需要玩(wan)(wan)(wan)家完成這一個指(zhi)標,合理運用(yong)“進站(zhan)戰術”將(jiang)是(shi)玩(wan)(wan)(wan)家擊敗高難度對手的(de)法寶(bao)之一。
說到真(zhen)實性,我們(men)還要從賽道(dao)和車輛(liang)說起。顯然制作組在車輛(liang)的(de)外形和賽道(dao)的(de)還原度上(shang)花費(fei)了很多心血,基本每條經典賽道(dao)都能與現實同步,而(er)且車輛(liang)的(de)外形和內飾也盡(jin)量與真(zhen)車保持一(yi)致。有(you)視頻有(you)真(zhen)相:
駕(jia)(jia)駛(shi)的(de)手感大部(bu)分(fen)時(shi)(shi)候都很(hen)真實,賽(sai)(sai)道(dao)上(shang)任(ren)何細小(xiao)的(de)顆粒都會影(ying)響賽(sai)(sai)車(che)(che)的(de)行駛(shi),雨天時(shi)(shi)車(che)(che)輛(liang)(liang)的(de)抓地力明顯受影(ying)響,大扭力小(xiao)身軀的(de)方程(cheng)式(shi)(shi)賽(sai)(sai)車(che)(che)起(qi)步不(bu)能踩死油門(men)(men),需要(yao)漸進式(shi)(shi)地加(jia)油門(men)(men)…這些(xie)(xie)細節制作(zuo)(zuo)組都很(hen)好地實現(xian)了(le),但(dan)同時(shi)(shi)也免不(bu)了(le)一些(xie)(xie)瑕疵(ci),比(bi)如游戲(xi)中前驅(qu)、后驅(qu)和四(si)驅(qu)的(de)特性比(bi)較模(mo)(mo)糊,筆者用后驅(qu)車(che)(che)的(de)開法駕(jia)(jia)駛(shi)小(xiao)鋼炮反而(er)更順手流暢;還有部(bu)分(fen)車(che)(che)輛(liang)(liang)的(de)扭力和慣性明顯不(bu)符合現(xian)實情況,比(bi)如卡丁車(che)(che)。雖說(shuo)(shuo)本作(zuo)(zuo)的(de)賣點是模(mo)(mo)擬和真實,但(dan)賽(sai)(sai)車(che)(che)游戲(xi)真要(yao)做(zuo)到和現(xian)實中完全(quan)一樣,完全(quan)符合物理公式(shi)(shi),還是不(bu)可能的(de),《賽(sai)(sai)車(che)(che)計劃》此番嘗試不(bu)能說(shuo)(shuo)是失敗,只是筆者有些(xie)(xie)挑刺而(er)已。
說(shuo)完真實(shi)性,我(wo)們再(zai)來(lai)看(kan)看(kan)這(zhe)個賽車(che)游(you)(you)戲(xi)的(de)娛樂性和趣味性到(dao)底有(you)(you)(you)(you)多少(shao)。直接給出(chu)答案:沒(mei)多少(shao)!筆者(zhe)原本不(bu)想(xiang)吐槽,但寫到(dao)這(zhe)里還是忍不(bu)住說(shuo)一句(ju):這(zhe)個游(you)(you)戲(xi)真無趣。對,本作完全(quan)沒(mei)有(you)(you)(you)(you)倒帶、噴氮(dan)氣那樣的(de)花樣玩(wan)法,當然(ran)玩(wan)家并(bing)不(bu)指望這(zhe)些,我(wo)們想(xiang)要的(de)是循序漸進的(de)、類似于RPG的(de)體驗過(guo)程,從(cong)破車(che)到(dao)豪(hao)車(che),從(cong)無改(gai)裝(zhuang)到(dao)三級(ji)改(gai)裝(zhuang),從(cong)銀(yin)行開(kai)戶到(dao)買的(de)起天價豪(hao)車(che),某種(zhong)程度上來(lai)說(shuo)這(zhe)是促使(shi)我(wo)們繼(ji)續玩(wan)的(de)動力(li),但是《賽車(che)計劃(hua)》完全(quan)沒(mei)有(you)(you)(you)(you)。游(you)(you)戲(xi)一上來(lai)就可以讓你(ni)選擇任何級(ji)別(bie)的(de)車(che),而你(ni)的(de)車(che)庫就是游(you)(you)戲(xi)的(de)車(che)輛資料庫,沒(mei)有(you)(you)(you)(you)獎金沒(mei)有(you)(you)(you)(you)升級(ji)沒(mei)有(you)(you)(you)(you)改(gai)裝(zhuang)件,沒(mei)有(you)(you)(you)(you)參與感(gan)(gan)沒(mei)有(you)(you)(you)(you)成就感(gan)(gan)沒(mei)有(you)(you)(you)(you)趣味性,那我(wo)玩(wan)下去為了(le)啥?呵呵,不(bu)為了(le)啥,多開(kai)開(kai)才能提升技術嘛…(吐血)
專業的外設支持 – 8分(fen)
其實(shi)評了(le)這么多軟(ruan)件上的(de)體(ti)驗(yan),我(wo)們(men)卻忽視了(le)本作硬件支(zhi)持(chi)上的(de)(最大)特(te)色。《賽車計劃》不僅原生支(zhi)持(chi)市面上的(de)所有主流(liu)手柄和方(fang)向(xiang)盤(pan),還(huan)支(zhi)持(chi)目前(qian)(qian)很火的(de)VR設備(bei)(bei)。如果你有Oculus Rift或索(suo)尼的(de)VR頭盔(kui)就(jiu)可以直(zhi)接體(ti)驗(yan)虛擬現(xian)(xian)實(shi)版的(de)競速體(ti)驗(yan),相信游戲整體(ti)的(de)真(zhen)實(shi)性將更上一層樓。(前(qian)(qian)提是你要(yao)有,現(xian)(xian)在這些VR設備(bei)(bei)還(huan)沒出消費者版)
另(ling)外,游戲中動態(tai)模擬的(de)天氣和晝夜(ye)環(huan)境,真實的(de)賽(sai)制安(an)排和不(bu)(bu)算落伍(wu)的(de)回放/拍(pai)照系統,也算是本作(zuo)的(de)一些特色,但算不(bu)(bu)上(shang)亮(liang)點。
縱(zong)觀全文,“真實”是筆者(zhe)提到最多(duo)的(de)(de)兩個字,確實,《賽(sai)車計劃(hua)》的(de)(de)風(feng)格更(geng)偏向于模擬(ni)而不是娛樂,這一點似乎和《神力科莎》比較像,但這兩者(zhe)的(de)(de)娛樂性真的(de)(de)遠不如Forza、NFS和Grid系列,玩久了容易枯燥,沒耐心的(de)(de)玩家會很快失去目(mu)標或動力。
但這并不代表(biao)它不是一部好作(zuo)品,本作(zuo)只(zhi)是受眾群體(ti)比(bi)較特殊,其真(zhen)正的(de)(de)次世代畫(hua)面,出(chu)色的(de)(de)手感和天氣(qi)系統,以(yi)及全面的(de)(de)外(wai)設支持,具備了上(shang)乘(cheng)競速(su)游戲一切(qie)的(de)(de)該有(you)素(su)質(zhi)。如果想體(ti)驗(yan)真(zhen)實的(de)(de)賽車競速(su),那(nei)么就搬出(chu)你(ni)吃灰(hui)多年的(de)(de)G27吧(ba),《賽車計劃》絕對不會讓(rang)你(ni)失望;但如果你(ni)只(zhi)是想閑暇(xia)之余(yu)飆個車找點樂子,那(nei)么本作(zuo)可能會讓(rang)你(ni)感到有(you)些枯燥和挫折感,還不如趁早轉投他家(jia)吧(ba)。
硬件 最低配(pei)置(zhi) 推薦配(pei)置(zhi)
CPU : Intel Core 2 Quad Q8400 2.66 GHz Intel Core i7 3700 3.5 GHz
AMD Phenom II X4 940 3.0 GHz AMD FX-8350 4.0 GHz
內(nei)存: 4 GB 8 GB
顯(xian)卡: Nvidia Geforce 8800 GT / ATI Radeon HD 3870 Nvidia GTX 560 / AMD Radeon HD 6950
系統 Windows 7 Windows 7
IGN 8.9
優點:
+極其豐富的自(zi)定義選項(xiang)
+挑戰性與滿(man)足感并(bing)重
+杰出的視覺表現
缺點:
-少量的bug
-賽車種類(lei)上有小疏(shu)漏
評分(fen):8.9非常好
有深度有難度但(dan)是(shi)總體對玩家比較友好,《賽車計(ji)劃》就是(shi)真正競速該有的樣子。
總評:
《賽(sai)車(che)計劃》視(shi)覺(jue)表現(xian)棒,聲音表現(xian)贊,玩上(shang)去感覺(jue)更是沒的說。比賽(sai)過程(cheng)既需要有(you)策(ce)略性也需要狠勁。天氣(qi)效果出色(se),內容非常豐富(fu)。這(zhe)就是真正競速該有(you)的樣子。
Playmoments 9.3/10
Gamereactor 9/10
Spaziogames 9/10
Games.it 9.5/10
Netzwelt 9.2/10
Hobbyconsolas 93/100
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