本游(you)(you)戲正所謂“取之于(yu)民,用之于(yu)民”,游(you)(you)戲中的(de)程序代(dai)碼(ma)任何(he)玩家都可(ke)以(yi)幫忙(mang)參與(yu)制作(zuo),以(yi)達(da)到最佳游(you)(you)戲性能、畫面表現等等。
車輛
Project CARS covers a wide variety of machines and motorsports.
Everyone has different tastes when it comes to cars; some love the sleek, smooth lines of an Italian supercar, some love the raw power of a US muscle car. And we all have our particular favourites when it comes to motorsports, teams, and drivers.
We're passionate about cars too which is why we've made sure Project CARS covers all the styles and forms of racing and car culture that you love...
RETRO TOURING
Completing the wide variety of motorsports on offer within Project CARS is Retro Touring that harkens back to previous years of close pack racing exemplified by the BTCC and TOCA Tour. With iconic machines like the Ford Sierra RS500 Cosworth, Escort Mk I, and dominant classics from both BMW and Mercedes, Retro Touring is where your nerves and reactions need to be tough and quick as you battle and jostle for position on some of the most legendary tracks from around the world.
ROAD CARS
Whilst we all salivate over the curves of an Italian sports car,the growl of a V8 engine, or the sublime handling of a highly-tuned GT machine, for most people their love for cars starts with the one parked on the driveway of their house. Whether that’s a hot hatchback, a luxury saloon, or a city runner, Project CARS has a number of vehicles on offer that you’d likely see driving around in your everyday life.
Of course, in Project CARS you’ll get the chance to exploit these to their fullest by taking them out to the virtual track and pushing them to the limit without the usual real-world worries of burning through tires or overheating the brakes ;-) So be sure to check out these great cars that - whilst being more affordable than others - are great fun to drive and the entry point for many potential future race drivers.
KARTS
As one of the most accessible motorsports on the planet participated in recreationally by millions each year, karting has been the starting point for many professional racing drivers such as Michael Schumacher, Lewis Hamilton, Juan Pablo Montoya, Danica Patrick, and Jeff Gordon.
Considered by some as the first step in any serious racer's career, itcan prepare the driver for high-speed wheel-to-wheel racing by helping develop quick reflexes, precise car control, and instinctive decision-making skills. In addition, it also introduces an awareness of the various tweakable parameters that can potentially improve the competitiveness of the kart (eg.. tire pressure, gearing, chassis stiffness) that will prove invaluable in higher levels of motorsport.
Players in Project CARS will be able to experience the thrill of karting in two forms - 125cc shifter karts perfect for short circuits and the more powerful 250cc Superkarts capable of speeds up to 160mph.
TRACK DAY CARS
Road-legal but built for the track, these open-top machines are purpose-built sports cars - low to the ground, lightweight, and capable of incredible lap times.
Built by small but talented teams of engineers and designers, these unique visions of uncompromising and minimalist technical and aesthetic beauty are just as innovative as they are competitive and offer a pure racing experience for those that are are willing to get behind their wheels.
One shining example is the Mono created by BAC in Liverpool and driven by one of our talented professional racing driver consultantsOliver James Webb. Check out this startlingly-accurate comparison of Oli driving a lap at Oulton Park in real-life vs how it looks in Project CARS...
SUPERCARS
Supercars, Exotics, Hypercars...whatever you want to call them, they'rethe cars we had on our walls as children and the cars that make our heads turn as adults.
With six or seven figure price tags, alluring bodywork, perfectly-balanced power, exquisite handling, and immeasurable desirability they're the cars of our dreams and the ultimate expression of design, beauty, and technical collaboration.
Whilst players will be able to test and race these machines in special events and bespoke one-make series within their career, we want you to also enjoy these rides in the setting you're most used to seeing them - the open road. Stay tuned over coming months to see the gorgeous road courses you'll be able to drive these cars on but for now, sit back and enjoy these stunning shots...
LE MANS PROTOTYPES
Le Mans Prototypes are the fastest closed wheel racing cars used in circuit racing today, competing in a number of high-profile endurance events including the prestigious24 Hours of Le Mans.
With vehicles from real-world manufacturers BMW, Renault, Bentley, Oreca, Mercedes-Benz, and Audi, Project CARS also includes LMP1 and LMP2 cars created by you, the community.
Get behind the wheel of these super-fast machines and participate in championships that will take you across the States and Europe and the iconic Le Mans 24 Hour race*.
Check out this great video from race driver Rene Rast matching his real-life time of 3:40.170 in an LMP2 car with a startlingly-accurate of 3:40.110 in Project CARS.
*For those with stamina, you'll be able to play this in real time! But don't worry, you can also choose to play it with 'accelerated' time-progression too ;-)
GT
GT (Grand Touring) covers a wide variety of two-door road vehicles that have been upgraded and tuned to race spec.
With a heritage of prestigious machines, strict regulations, and noteworthy champions, GT racing is a motorsport with a variety of faces. Players will be able to drive in many different classes and cars from Ginetta G40 Juniors to GT3 and Endurance vehicles, iconic GT cars like the Ford GT40 Mk IV, Group 5 cars, and more!
So whatever your passion, be sure to check out these amazing machines and take them out to attack some of the most famous and challenging European and World circuits.
MODERN OPEN WHEEL
Modern Open Wheel is a world of cutting-edge technology, screaming engines, and record-breaking lap times.
Covering everything from entry-level four-cylinder engine types through to unrestricted V8s complete with advanced energy recovery and drag reduction systems, these single-seater open cockpit machines are all about aerodynamics, downforce, peak performance, and a driver racing on the knife edge of control at blistering speeds.
Players will have a choice of either plotting a career path from the rookie ranks up to the pinnacle of modern open wheel racing, or you can jump straight in at the deep end and strive to become World Champion straight away - the choice is yours.
So get ready to strap in and prepare yourself for one of the fastest forms of motorsport on the planet.
生涯
With the ability to play solo and create your own Quick Race Weekends, jump into competitive multiplayer againstfriends or others fromaround the world, and interact with the community through Community features, your Project CARS career allows you to follow in the footsteps of your racing heroes and forge your own path as a driver with a structured format inspired by real life...
STARTING YOUR JOURNEY
Your Project CARS career starts by creatinga driver and choosing your preferred motorsport.
Unlike other games that may force you to start in low tiers with slow vehicles, players in Project CARS are free to choose from any of the available championships or series on offer.
If you want to jump straight into powerful Le Mans Prototypes then you can! Similarly, if European GT cars are your thing, then go ahead!
Once you've chosen your career starting point, you'll be presented with a contract to sign with your first team and then you'll be ready for the start of the season ahead!
CONTRACTS, ACCOLADES, ENDORSEMENTS
Progression through your career is done via the Race Calendar. Based on your performance you may attract the attention of scouts that represent teams either in your current motorsport or other disciplines.
Impress them by earning Accolades and they'll approach you with offers to drive for the team they represent or participate in unique events or series.Additionally, major milestones throughout your career may be signified by signing Endorsements with companies that are proud to be associated with your success.
So keep an eye on your Inbox as new opportunities may be just around the corner!
HISTORIC GOALS
Throughout motorsport history there have been many unforgettable and legendary drivers.
Inspired by these stories, players in Project CARS are invited to try and recreate those journeys via three Historic Goals...
ZERO TO HERO
Like many young prodigies that have appeared throughout motorsport history, this Historic Goal challenges you to rise from Karting to the very pinnacle of motorsports in a short number of years.
DEFENDING CHAMP
Occasionally there are individuals that absolutely dominate their profession through skill and determination. This Historic Goal challenges you to defend your championship title for three consecutive years.
TRIPLE CROWN
There are some that define themselves by proving their mastery in multiple race disciplines. This Historic Goal challenges you to do so also by winning three titles across different motorsports.
All Historic Goals are optional and players are free to tackle them in any order they wish.
For those that would like an additional challenge though, Hall Of Fame status awaits for those that demonstrate true greatness and dedication. ;-)
NEWS
Project CARS continues to blur the boundaries between games and real life with news reports on events in your Race Calendar being provided exclusively bySim Racer magazine.
Sim Racer magazineis the world's premier sim-racing motorsport magazine covering hardware and software reviews, interviews with sim racers, real-world drivers, and game developers, group tests, previews, car setup guides, and much more!
As your career unfolds, Sim Racer magazine will be there every step of the way offering exclusive media coverage within the game of all the podiums, drama, and atmosphere of your career and events happening around you throughout the year.
Through your Driver Network FanChat feed you'll also be able to see your popularity grow and get apersonal insight into how your actions are perceived by the virtual racing community. Win big and they'll show their support!
Your career in Project CARS has been designed to replicate all the flow, the opportunities and the ambience that a modern-day driver gets to be a part of, whilst also paying respect to the long heritage of past motorsports and legends in all their forms.
It's also been designed to be flexible and offer variety -youdecide who to drive for,youdecide your path, andyoudecide what your ultimate goal is. So get ready, your journey is about to begin.
當(dang)之(zhi)無(wu)愧的次世代 – 9分
《賽車計劃》一部是沒有任何劇情(qing)情(qing)節的、純粹的賽車競速游戲,我(wo)們(men)就(jiu)先從大家最關注(zhu)的“次(ci)世代”畫面開(kai)始說(shuo)起。
剛進入(ru)游(you)戲,桌面(mian)的(de)(de)(de)UI設計就給了(le)我們不少好感,《賽車計劃》的(de)(de)(de)主(zhu)界面(mian)有些類(lei)似(si)Win 8的(de)(de)(de)Metro風格,一格一格方塊上的(de)(de)(de)懸停配色(se)十分大膽艷麗,菜單的(de)(de)(de)顏(yan)值(zhi)都(dou)這么高,這不禁讓筆者(zhe)對游(you)戲的(de)(de)(de)實際(ji)畫面(mian)又多了(le)一份期(qi)待。
確實(shi),經(jing)過幾天(tian)的測試和體(ti)驗,本作對得(de)起其“次(ci)世代”的名(ming)號,即便不(bu)能說它(ta)是畫面最好的賽車(che)游戲(xi),但加上“之一”后相信就不(bu)會(hui)有任何異議了(le)。《賽車(che)計劃(hua)》圖像上最強的三個方面要屬(shu)光影投(tou)射、動態(tai)日(ri)夜(ye)天(tian)氣和車(che)輛(liang)模型(xing)。
先(xian)來看(kan)游戲(xi)(xi)中(zhong)的光影和車(che)體反(fan)(fan)射(she)的效(xiao)(xiao)果(guo),當年(nian)筆(bi)者(zhe)第一次玩(wan)PS3上的GT5時,就被(bei)游戲(xi)(xi)中(zhong)動(dong)態的車(che)身(shen)反(fan)(fan)射(she)效(xiao)(xiao)果(guo)震(zhen)撼到了(le)(le),這么多年(nian)過去了(le)(le),這類(lei)技術基本早(zao)已成(cheng)(cheng)了(le)(le)標配,當然(ran)這次《賽車(che)計劃(hua)》也(ye)不例(li)外(wai)。游戲(xi)(xi)中(zhong),不同車(che)輛的車(che)身(shen)材質/漆(qi)的光照(zhao)和鏡面反(fan)(fan)射(she)效(xiao)(xiao)果(guo)都(dou)會(hui)有都(dou)一些微差,保持了(le)(le)美感(gan)的同時也(ye)還原了(le)(le)物理特(te)性;賽車(che)和賽道內物體的陰影質量很高,伴隨的動(dong)態效(xiao)(xiao)果(guo)也(ye)無可挑剔;隨著賽車(che)快(kuai)速的移動(dong),我們有時會(hui)遇到光線反(fan)(fan)復穿過遮擋(dang)樹(shu)枝的刺眼情景,或許(xu)會(hui)造(zao)成(cheng)(cheng)眼睛的不適,但(dan)真實(shi)度爆表。
動態(tai)天(tian)(tian)氣(qi)(qi)系統和(he)日夜(ye)時(shi)間模擬設置(zhi)也(ye)(ye)是(shi)(shi)此前(qian)開發(fa)商(shang)重點宣傳的(de)一個游(you)(you)戲特性,游(you)(you)戲中有(you)雨(yu)(yu)天(tian)(tian)、沙塵天(tian)(tian)、陰天(tian)(tian)和(he)晴天(tian)(tian)等多種天(tian)(tian)氣(qi)(qi)設置(zhi),雨(yu)(yu)天(tian)(tian)的(de)效果則最為搶眼,《賽(sai)車(che)計(ji)劃》比起(qi)《駕駛(shi)俱(ju)樂部》有(you)更(geng)多的(de)雨(yu)(yu)點粒(li)子和(he)更(geng)明顯的(de)濺射效果,同時(shi)天(tian)(tian)氣(qi)(qi)對駕駛(shi)員的(de)視野也(ye)(ye)會造成很大(da)影(ying)響。很多時(shi)候(hou)前(qian)面車(che)濺起(qi)的(de)水花會讓你幾乎什(shen)么都看(kan)不見,相信不少開車(che)的(de)朋友都有(you)過(guo)那(nei)種暴雨(yu)(yu)天(tian)(tian)“零視野”的(de)體(ti)驗。默認(ren)設置(zhi)下(xia),游(you)(you)戲內天(tian)(tian)氣(qi)(qi)變化的(de)頻率很高(gao),有(you)時(shi)比賽(sai)開始(shi)的(de)時(shi)候(hou)還是(shi)(shi)大(da)晴天(tian)(tian),兩圈后(hou)就(jiu)下(xia)起(qi)傾盆大(da)雨(yu)(yu),再過(guo)會就(jiu)雨(yu)(yu)后(hou)天(tian)(tian)晴了(le)…當然這(zhe)個頻率是(shi)(shi)可以手(shou)動調(diao)節的(de),只是(shi)(shi)默認(ren)設置(zhi)更(geng)偏向于突出“天(tian)(tian)氣(qi)(qi)變化”的(de)效果和(he)存在感。
晝夜模(mo)擬系(xi)統和天(tian)氣效果的(de)(de)(de)(de)原理差不(bu)多,夜間開車和白天(tian)有(you)些(xie)不(bu)同(tong),環境和燈(deng)光會營造出不(bu)同(tong)的(de)(de)(de)(de)駕駛氛圍(wei),不(bu)得不(bu)說,《賽車計劃》中的(de)(de)(de)(de)夜景也(ye)很迷人(ren)。此外,時間模(mo)擬系(xi)統在SOLO中也(ye)是可以手動(dong)調(diao)的(de)(de)(de)(de),玩家(jia)可以設置真實(shi)時間、5倍速時間等(deng)(deng)等(deng)(deng),想要(yao)真實(shi)感(gan)還(huan)是炫酷的(de)(de)(de)(de)日夜交(jiao)替,一(yi)切取決(jue)與你。
建(jian)模方(fang)(fang)面(mian)(mian),Ultra設(she)置(zhi)下每一(yi)輛車(che)(che)(che)的(de)(de)(de)(de)三角形大概有200-300萬(wan)個,完(wan)全(quan)能(neng)(neng)經(jing)得住高分辨(bian)率的(de)(de)(de)(de)考驗。同時,車(che)(che)(che)損系統也是(shi)大家(jia)評價(jia)一(yi)部(bu)競速(su)游戲真實(shi)與(yu)否的(de)(de)(de)(de)重(zhong)要(yao)指標,《賽車(che)(che)(che)計劃》這(zhe)方(fang)(fang)面(mian)(mian)的(de)(de)(de)(de)“視覺效(xiao)果(guo)”做的(de)(de)(de)(de)很不錯(cuo),受傷的(de)(de)(de)(de)車(che)(che)(che)輛有時看(kan)起來(lai)(lai)比(bi)新車(che)(che)(che)更帶感,而(er)且玩家(jia)可以在設(she)置(zhi)菜單(dan)中(zhong)選擇“車(che)(che)(che)損影響性能(neng)(neng)”,車(che)(che)(che)損系統就能(neng)(neng)完(wan)美地融(rong)入到駕駛(shi)體驗中(zhong)了(le)(le)。不過這(zhe)套車(che)(che)(che)損系統的(de)(de)(de)(de)物理(li)特性還(huan)是(shi)有些不夠真實(shi),有時受巨(ju)大沖(chong)擊時,賽車(che)(che)(che)變得出乎意料的(de)(de)(de)(de)耐撞;但有時不經(jing)意的(de)(de)(de)(de)小碰撞,就會讓車(che)(che)(che)輛“表面(mian)(mian)的(de)(de)(de)(de)外殼”逐一(yi)脫落(luo),筆者也搞不懂制(zhi)作(zuo)組這(zhe)方(fang)(fang)面(mian)(mian)的(de)(de)(de)(de)設(she)置(zhi),但就視覺效(xiao)果(guo)來(lai)(lai)說,蜘蛛網(wang)狀的(de)(de)(de)(de)玻(bo)璃破碎和外殼脫落(luo)后露出的(de)(de)(de)(de)“內核”已經(jing)足夠有沖(chong)擊力了(le)(le)。
此外,賽(sai)道內(nei)的場景(jing)細節和場外風景(jing)也都有(you)板(ban)有(you)眼(yan),雖然截圖(tu)效果可(ke)能沒《駕(jia)駛俱(ju)樂部》那種美感,但比起(qi)這款2014年PS4獨(du)占賽(sai)車大作,本作擁有(you)更好的車損(sun)系(xi)統和物(wu)理效果,以及(ji)更好的載(zai)入距離和更高清的貼圖(tu)。
最后不(bu)得(de)不(bu)提一(yi)(yi)下《賽車計(ji)劃(hua)(hua)》支(zhi)持12K分辨(bian)率,不(bu)知(zhi)道有(you)(you)沒有(you)(you)國外大(da)神(shen)能(neng)給我們腦補一(yi)(yi)下12K的場景(jing)和畫面。不(bu)過目前(qian)游(you)戲對AMD顯卡支(zhi)持不(bu)夠(gou),運行效率普遍(bian)偏低,雖然官方聲稱沒有(you)(you)拿老黃(huang)一(yi)(yi)分錢(qian),但看(kan)到(dao)游(you)戲里那一(yi)(yi)塊塊Nvidia的廣告牌大(da)家心中基本就有(you)(you)數了,這里有(you)(you)一(yi)(yi)篇外媒DSOG的《賽車計(ji)劃(hua)(hua)》PC性能(neng)測試,值得(de)一(yi)(yi)看(kan)!
車輛音效出色,語(yu)音缺失 – 8分
由于《賽車(che)計劃(hua)》把自己定義為模擬競速游(you)戲,所以我們在游(you)戲中(zhong)跑圈時是聽不(bu)到(dao)任何(he)歌曲和背景音樂的(de),唯一陪伴你的(de)只(zhi)有(you)賽車(che)引擎的(de)轟(hong)鳴聲,說枯燥是肯定有(you)一點的(de),但對(dui)于真(zhen)正(zheng)喜歡賽車(che)的(de)人來說,這(zhe)樣倒更合其(qi)意。
不過(guo)游(you)戲中沒(mei)有(you)“車隊語音(yin)(yin)”就有(you)些說不過(guo)去了,很(hen)多(duo)時(shi)候進站提示、最快紀錄等實時(shi)信(xin)息在激烈的(de)比(bi)賽中我們都沒(mei)時(shi)間去看(kan),這時(shi)就需(xu)要(yao)用語音(yin)(yin)的(de)形式(shi)把信(xin)息傳遞(di)給玩家(jia)。其實這是一(yi)項(xiang)很(hen)基本的(de)功(gong)能,這也沒(mei)多(duo)少工作量(liang),不知道Slightly Mad是怎么(me)想的(de)。
好(hao)在本作在核心音(yin)效(xiao)(xiao)上的(de)(de)(de)表(biao)現十(shi)分到位,特別是(shi)在車輛(liang)音(yin)效(xiao)(xiao)的(de)(de)(de)多樣性和準確(que)(que)性方面,確(que)(que)實(shi)沒少花(hua)功夫。不同賽車引(yin)擎的(de)(de)(de)特性,如NA、渦輪(lun)增(zeng)壓(ya)和機械增(zeng)壓(ya),還有高低(di)轉(zhuan)速(su)、輪(lun)胎空轉(zhuan)、壓(ya)過路(lu)肩等效(xiao)(xiao)果,到給(gei)的(de)(de)(de)特別準確(que)(que)。當(dang)很多車并(bing)駕(jia)齊驅(qu)時,整個(ge)場景的(de)(de)(de)音(yin)效(xiao)(xiao)將(jiang)十(shi)分壯觀,強烈的(de)(de)(de)引(yin)擎共鳴會引(yin)起周邊空氣的(de)(de)(de)共振,或許會造成(cheng)耳朵的(de)(de)(de)不適,這就(jiu)是(shi)真實(shi)的(de)(de)(de)競速(su)環境(jing)。
真(zhen)實但缺乏樂趣 – 7.5分(fen)
本作的(de)游(you)戲(xi)模式(shi)(shi)(shi)主要分為4大類:職(zhi)業(ye)模式(shi)(shi)(shi)、SOLO模式(shi)(shi)(shi)、聯網對戰模式(shi)(shi)(shi)和(he)社(she)區模式(shi)(shi)(shi)。其中(zhong)職(zhi)業(ye)模式(shi)(shi)(shi)集中(zhong)了《賽(sai)車(che)(che)計劃》中(zhong)的(de)所有車(che)(che)型(xing)、賽(sai)道(dao)和(he)玩法;而在(zai)SOLO模式(shi)(shi)(shi)中(zhong),玩家(jia)可以自己設定(ding)賽(sai)車(che)(che)級(ji)別、賽(sai)道(dao)、規(gui)則(ze)和(he)天(tian)氣等元素;線(xian)上(shang)聯網功能可以讓玩家(jia)互相競速比拼(pin),該模式(shi)(shi)(shi)以“房間戰”的(de)形式(shi)(shi)(shi)呈現;最后的(de)社(she)區模式(shi)(shi)(shi)則(ze)比較特(te)(te)殊(shu),玩家(jia)需要用指定(ding)的(de)車(che)(che)輛(liang)在(zai)指定(ding)的(de)賽(sai)道(dao)上(shang)進行計時賽(sai),單圈成(cheng)績會被列入榜單中(zhong),記錄(lu)保持者會有特(te)(te)殊(shu)的(de)獎勵(li)哦!
這里我們就主要(yao)來解讀下分量最重(zhong)“職業模式(shi)”。職業一(yi)開始,我們可以從(cong)Tier 8至Tier 1之間選擇(ze)一(yi)個適合(he)自己(ji)的(de)(de)級別,其中包含了卡丁車、GT、方程式(shi)FC/FB、PROTOTYPE和LMP等各(ge)項賽事,T8-T1的(de)(de)差別主要(yao)體現在車輛的(de)(de)級別(馬力(li))上(shang),是逐漸遞增(zeng)的(de)(de)。
進去之(zhi)后你(ni)會發現賽(sai)(sai)程(cheng)主(zhu)要是以(yi)月歷的(de)(de)(de)(de)形式(shi)(shi)表達的(de)(de)(de)(de),和大多數娛(yu)樂性為主(zhu)的(de)(de)(de)(de)賽(sai)(sai)車游戲不同,本作(zuo)中每項比(bi)賽(sai)(sai)大致被分為訓練賽(sai)(sai)、預(yu)(yu)選賽(sai)(sai)和正(zheng)賽(sai)(sai)(x2)這幾部分。我(wo)們(men)可以(yi)跳過(guo)(guo)訓練賽(sai)(sai),但如(ru)(ru)果要在正(zheng)賽(sai)(sai)中取得(de)(de)一(yi)個(ge)好的(de)(de)(de)(de)出發名次(ci),那就必(bi)須在預(yu)(yu)選賽(sai)(sai)上(shang)好好表現。這個(ge)模式(shi)(shi)還原了(le)真(zhen)實的(de)(de)(de)(de)比(bi)賽(sai)(sai)日程(cheng)安排,但真(zhen)正(zheng)給人的(de)(de)(de)(de)感覺確是特(te)別“累”,過(guo)(guo)分的(de)(de)(de)(de)擬真(zhen)使得(de)(de)游戲的(de)(de)(de)(de)樂趣打了(le)折扣。一(yi)個(ge)賽(sai)(sai)事下來,我(wo)們(men)需要跑上(shang)10圈左右,也就是近20分鐘(如(ru)(ru)果你(ni)直接跳過(guo)(guo)某(mou)階段(duan)就另說),稍(shao)稍(shao)會覺得(de)(de)有些(xie)無(wu)聊(liao)和疲勞。
職業模式下,大部分賽(sai)事的車(che)輛都是統一(yi)的,性能上無差(cha)所以(yi)基(ji)本(ben)就靠玩家(jia)的技術(shu)。當然游(you)戲也(ye)允許玩家(jia)對車(che)輛進行調教,注意不是“改裝”,這些參數的微(wei)調得有一(yi)定(ding)知識的人才玩得轉。另外,本(ben)作比較強(qiang)調“進站換胎加油”這個概念,基(ji)本(ben)大部分正賽(sai)2中都需要玩家(jia)完成這一(yi)個指標,合(he)理運用“進站戰術(shu)”將是玩家(jia)擊(ji)敗(bai)高(gao)難度對手(shou)的法寶之一(yi)。
說到真(zhen)實(shi)性,我們(men)還要從賽道(dao)和(he)車輛說起。顯(xian)然制作組在(zai)車輛的(de)外(wai)(wai)形和(he)賽道(dao)的(de)還原度上(shang)花費(fei)了很多心血,基本每條經典(dian)賽道(dao)都(dou)能與(yu)現實(shi)同步,而且(qie)車輛的(de)外(wai)(wai)形和(he)內飾也盡量與(yu)真(zhen)車保持(chi)一致。有視頻有真(zhen)相:
駕駛(shi)的(de)(de)手(shou)感大(da)部(bu)分(fen)時候都很真實(shi),賽(sai)道(dao)上任何細小的(de)(de)顆粒都會影響賽(sai)車(che)(che)的(de)(de)行駛(shi),雨天時車(che)(che)輛的(de)(de)抓地力(li)明顯(xian)受影響,大(da)扭力(li)小身(shen)軀(qu)的(de)(de)方程式賽(sai)車(che)(che)起步不能踩死(si)油門(men),需要漸進(jin)式地加(jia)油門(men)…這些細節制作(zuo)組都很好(hao)地實(shi)現(xian)了,但同時也免不了一(yi)些瑕(xia)疵(ci),比如游(you)戲(xi)中(zhong)前驅(qu)、后驅(qu)和四驅(qu)的(de)(de)特性比較模糊,筆(bi)者(zhe)用后驅(qu)車(che)(che)的(de)(de)開法(fa)駕駛(shi)小鋼炮反(fan)而更順(shun)手(shou)流暢;還有部(bu)分(fen)車(che)(che)輛的(de)(de)扭力(li)和慣(guan)性明顯(xian)不符合(he)現(xian)實(shi)情況,比如卡(ka)丁車(che)(che)。雖說(shuo)本(ben)作(zuo)的(de)(de)賣點是模擬和真實(shi),但賽(sai)車(che)(che)游(you)戲(xi)真要做到和現(xian)實(shi)中(zhong)完全(quan)一(yi)樣,完全(quan)符合(he)物理公式,還是不可能的(de)(de),《賽(sai)車(che)(che)計(ji)劃》此(ci)番嘗(chang)試不能說(shuo)是失敗,只(zhi)是筆(bi)者(zhe)有些挑刺而已(yi)。
說(shuo)完(wan)真實(shi)性(xing)(xing),我們再來看看這個賽(sai)(sai)車(che)游(you)戲(xi)的(de)娛樂性(xing)(xing)和趣(qu)味(wei)性(xing)(xing)到(dao)底有(you)(you)(you)多(duo)少(shao)。直接給出(chu)答案:沒(mei)(mei)多(duo)少(shao)!筆者原本(ben)不(bu)想(xiang)吐(tu)槽,但寫到(dao)這里還(huan)是(shi)(shi)忍不(bu)住說(shuo)一句(ju):這個游(you)戲(xi)真無(wu)(wu)趣(qu)。對,本(ben)作(zuo)完(wan)全沒(mei)(mei)有(you)(you)(you)倒帶、噴(pen)氮氣那樣(yang)的(de)花樣(yang)玩法,當然玩家并不(bu)指望(wang)這些,我們想(xiang)要的(de)是(shi)(shi)循序(xu)漸進的(de)、類似于RPG的(de)體驗(yan)過程,從破(po)車(che)到(dao)豪車(che),從無(wu)(wu)改(gai)裝(zhuang)到(dao)三級改(gai)裝(zhuang),從銀行開戶到(dao)買的(de)起天價豪車(che),某(mou)種程度上(shang)來說(shuo)這是(shi)(shi)促使我們繼續(xu)玩的(de)動力,但是(shi)(shi)《賽(sai)(sai)車(che)計劃》完(wan)全沒(mei)(mei)有(you)(you)(you)。游(you)戲(xi)一上(shang)來就(jiu)(jiu)(jiu)可以讓你選(xuan)擇任何級別(bie)的(de)車(che),而(er)你的(de)車(che)庫(ku)就(jiu)(jiu)(jiu)是(shi)(shi)游(you)戲(xi)的(de)車(che)輛資(zi)料庫(ku),沒(mei)(mei)有(you)(you)(you)獎金沒(mei)(mei)有(you)(you)(you)升級沒(mei)(mei)有(you)(you)(you)改(gai)裝(zhuang)件,沒(mei)(mei)有(you)(you)(you)參與感沒(mei)(mei)有(you)(you)(you)成就(jiu)(jiu)(jiu)感沒(mei)(mei)有(you)(you)(you)趣(qu)味(wei)性(xing)(xing),那我玩下去為了(le)啥?呵呵,不(bu)為了(le)啥,多(duo)開開才能提升技(ji)術嘛…(吐(tu)血)
專業(ye)的外設支持 – 8分
其實(shi)評(ping)了這么多軟件(jian)上(shang)的(de)(de)體(ti)驗,我們(men)卻(que)忽視了本作硬件(jian)支持(chi)上(shang)的(de)(de)(最(zui)大)特(te)色。《賽車計劃》不(bu)僅原生支持(chi)市面(mian)上(shang)的(de)(de)所有主流(liu)手(shou)柄和方向盤(pan),還支持(chi)目前很火的(de)(de)VR設(she)備。如(ru)果你(ni)有Oculus Rift或索尼的(de)(de)VR頭盔就(jiu)可以直(zhi)接(jie)體(ti)驗虛(xu)擬現(xian)實(shi)版(ban)的(de)(de)競速體(ti)驗,相(xiang)信游(you)戲整體(ti)的(de)(de)真實(shi)性將更上(shang)一層(ceng)樓。(前提是(shi)你(ni)要有,現(xian)在這些VR設(she)備還沒出消費者版(ban))
另外,游戲中動態模(mo)擬的(de)天氣和晝(zhou)夜環境,真實的(de)賽制安(an)排和不(bu)算(suan)(suan)(suan)落(luo)伍的(de)回放/拍照(zhao)系統,也算(suan)(suan)(suan)是本作的(de)一些特色,但算(suan)(suan)(suan)不(bu)上亮點。
縱(zong)觀全文,“真(zhen)實”是筆者提(ti)到最多的(de)(de)兩個(ge)字,確實,《賽車(che)計劃(hua)》的(de)(de)風格更(geng)偏向于模(mo)擬(ni)而不是娛樂,這一點似(si)乎(hu)和《神力(li)(li)科莎》比較像(xiang),但這兩者的(de)(de)娛樂性真(zhen)的(de)(de)遠不如Forza、NFS和Grid系(xi)列(lie),玩久了(le)容易枯燥,沒耐心的(de)(de)玩家會很快失去(qu)目(mu)標(biao)或動力(li)(li)。
但這(zhe)并不(bu)代表它不(bu)是一部好作品,本(ben)作只是受眾群體(ti)比較特殊,其真正的次世代畫面,出色的手感(gan)和天氣系統,以及全面的外設支(zhi)持,具備了上(shang)乘(cheng)競速游戲一切的該有素質。如果(guo)想體(ti)驗真實的賽(sai)車(che)競速,那(nei)么就搬出你吃灰(hui)多年的G27吧(ba),《賽(sai)車(che)計劃》絕對不(bu)會讓(rang)你失(shi)望(wang);但如果(guo)你只是想閑暇之(zhi)余飆(biao)個車(che)找點樂(le)子,那(nei)么本(ben)作可能會讓(rang)你感(gan)到有些枯燥(zao)和挫折(zhe)感(gan),還(huan)不(bu)如趁(chen)早轉投他(ta)家吧(ba)。
硬(ying)件 最低配(pei)置 推薦配(pei)置
CPU : Intel Core 2 Quad Q8400 2.66 GHz Intel Core i7 3700 3.5 GHz
AMD Phenom II X4 940 3.0 GHz AMD FX-8350 4.0 GHz
內(nei)存: 4 GB 8 GB
顯卡: Nvidia Geforce 8800 GT / ATI Radeon HD 3870 Nvidia GTX 560 / AMD Radeon HD 6950
系(xi)統 Windows 7 Windows 7
IGN 8.9
優點:
+極其豐富的自定義選項(xiang)
+挑(tiao)戰性與滿足感并重
+杰出的視覺表現
缺點:
-少量的bug
-賽(sai)車(che)種類上有小疏漏
評(ping)分:8.9非常好
有(you)深度有(you)難度但是(shi)總(zong)體對(dui)玩家(jia)比較友好,《賽車計劃(hua)》就是(shi)真(zhen)正競速該有(you)的樣子(zi)。
總評:
《賽(sai)車計劃》視(shi)覺(jue)表(biao)現(xian)棒,聲音(yin)表(biao)現(xian)贊,玩上去感(gan)覺(jue)更是(shi)沒(mei)的(de)說。比賽(sai)過程既(ji)需(xu)要(yao)有策略(lve)性(xing)也需(xu)要(yao)狠勁。天(tian)氣(qi)效(xiao)果(guo)出色(se),內容(rong)非常豐富。這(zhe)就是(shi)真正(zheng)競速該有的(de)樣子。
Playmoments 9.3/10
Gamereactor 9/10
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Games.it 9.5/10
Netzwelt 9.2/10
Hobbyconsolas 93/100
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