本游(you)戲(xi)正所謂“取之于民(min),用之于民(min)”,游(you)戲(xi)中(zhong)的(de)程序代(dai)碼任何玩家都可以(yi)幫忙參與(yu)制(zhi)作,以(yi)達到最佳游(you)戲(xi)性能、畫面表現等(deng)等(deng)。
車輛
Project CARS covers a wide variety of machines and motorsports.
Everyone has different tastes when it comes to cars; some love the sleek, smooth lines of an Italian supercar, some love the raw power of a US muscle car. And we all have our particular favourites when it comes to motorsports, teams, and drivers.
We're passionate about cars too which is why we've made sure Project CARS covers all the styles and forms of racing and car culture that you love...
RETRO TOURING
Completing the wide variety of motorsports on offer within Project CARS is Retro Touring that harkens back to previous years of close pack racing exemplified by the BTCC and TOCA Tour. With iconic machines like the Ford Sierra RS500 Cosworth, Escort Mk I, and dominant classics from both BMW and Mercedes, Retro Touring is where your nerves and reactions need to be tough and quick as you battle and jostle for position on some of the most legendary tracks from around the world.
ROAD CARS
Whilst we all salivate over the curves of an Italian sports car,the growl of a V8 engine, or the sublime handling of a highly-tuned GT machine, for most people their love for cars starts with the one parked on the driveway of their house. Whether that’s a hot hatchback, a luxury saloon, or a city runner, Project CARS has a number of vehicles on offer that you’d likely see driving around in your everyday life.
Of course, in Project CARS you’ll get the chance to exploit these to their fullest by taking them out to the virtual track and pushing them to the limit without the usual real-world worries of burning through tires or overheating the brakes ;-) So be sure to check out these great cars that - whilst being more affordable than others - are great fun to drive and the entry point for many potential future race drivers.
KARTS
As one of the most accessible motorsports on the planet participated in recreationally by millions each year, karting has been the starting point for many professional racing drivers such as Michael Schumacher, Lewis Hamilton, Juan Pablo Montoya, Danica Patrick, and Jeff Gordon.
Considered by some as the first step in any serious racer's career, itcan prepare the driver for high-speed wheel-to-wheel racing by helping develop quick reflexes, precise car control, and instinctive decision-making skills. In addition, it also introduces an awareness of the various tweakable parameters that can potentially improve the competitiveness of the kart (eg.. tire pressure, gearing, chassis stiffness) that will prove invaluable in higher levels of motorsport.
Players in Project CARS will be able to experience the thrill of karting in two forms - 125cc shifter karts perfect for short circuits and the more powerful 250cc Superkarts capable of speeds up to 160mph.
TRACK DAY CARS
Road-legal but built for the track, these open-top machines are purpose-built sports cars - low to the ground, lightweight, and capable of incredible lap times.
Built by small but talented teams of engineers and designers, these unique visions of uncompromising and minimalist technical and aesthetic beauty are just as innovative as they are competitive and offer a pure racing experience for those that are are willing to get behind their wheels.
One shining example is the Mono created by BAC in Liverpool and driven by one of our talented professional racing driver consultantsOliver James Webb. Check out this startlingly-accurate comparison of Oli driving a lap at Oulton Park in real-life vs how it looks in Project CARS...
SUPERCARS
Supercars, Exotics, Hypercars...whatever you want to call them, they'rethe cars we had on our walls as children and the cars that make our heads turn as adults.
With six or seven figure price tags, alluring bodywork, perfectly-balanced power, exquisite handling, and immeasurable desirability they're the cars of our dreams and the ultimate expression of design, beauty, and technical collaboration.
Whilst players will be able to test and race these machines in special events and bespoke one-make series within their career, we want you to also enjoy these rides in the setting you're most used to seeing them - the open road. Stay tuned over coming months to see the gorgeous road courses you'll be able to drive these cars on but for now, sit back and enjoy these stunning shots...
LE MANS PROTOTYPES
Le Mans Prototypes are the fastest closed wheel racing cars used in circuit racing today, competing in a number of high-profile endurance events including the prestigious24 Hours of Le Mans.
With vehicles from real-world manufacturers BMW, Renault, Bentley, Oreca, Mercedes-Benz, and Audi, Project CARS also includes LMP1 and LMP2 cars created by you, the community.
Get behind the wheel of these super-fast machines and participate in championships that will take you across the States and Europe and the iconic Le Mans 24 Hour race*.
Check out this great video from race driver Rene Rast matching his real-life time of 3:40.170 in an LMP2 car with a startlingly-accurate of 3:40.110 in Project CARS.
*For those with stamina, you'll be able to play this in real time! But don't worry, you can also choose to play it with 'accelerated' time-progression too ;-)
GT
GT (Grand Touring) covers a wide variety of two-door road vehicles that have been upgraded and tuned to race spec.
With a heritage of prestigious machines, strict regulations, and noteworthy champions, GT racing is a motorsport with a variety of faces. Players will be able to drive in many different classes and cars from Ginetta G40 Juniors to GT3 and Endurance vehicles, iconic GT cars like the Ford GT40 Mk IV, Group 5 cars, and more!
So whatever your passion, be sure to check out these amazing machines and take them out to attack some of the most famous and challenging European and World circuits.
MODERN OPEN WHEEL
Modern Open Wheel is a world of cutting-edge technology, screaming engines, and record-breaking lap times.
Covering everything from entry-level four-cylinder engine types through to unrestricted V8s complete with advanced energy recovery and drag reduction systems, these single-seater open cockpit machines are all about aerodynamics, downforce, peak performance, and a driver racing on the knife edge of control at blistering speeds.
Players will have a choice of either plotting a career path from the rookie ranks up to the pinnacle of modern open wheel racing, or you can jump straight in at the deep end and strive to become World Champion straight away - the choice is yours.
So get ready to strap in and prepare yourself for one of the fastest forms of motorsport on the planet.
生涯
With the ability to play solo and create your own Quick Race Weekends, jump into competitive multiplayer againstfriends or others fromaround the world, and interact with the community through Community features, your Project CARS career allows you to follow in the footsteps of your racing heroes and forge your own path as a driver with a structured format inspired by real life...
STARTING YOUR JOURNEY
Your Project CARS career starts by creatinga driver and choosing your preferred motorsport.
Unlike other games that may force you to start in low tiers with slow vehicles, players in Project CARS are free to choose from any of the available championships or series on offer.
If you want to jump straight into powerful Le Mans Prototypes then you can! Similarly, if European GT cars are your thing, then go ahead!
Once you've chosen your career starting point, you'll be presented with a contract to sign with your first team and then you'll be ready for the start of the season ahead!
CONTRACTS, ACCOLADES, ENDORSEMENTS
Progression through your career is done via the Race Calendar. Based on your performance you may attract the attention of scouts that represent teams either in your current motorsport or other disciplines.
Impress them by earning Accolades and they'll approach you with offers to drive for the team they represent or participate in unique events or series.Additionally, major milestones throughout your career may be signified by signing Endorsements with companies that are proud to be associated with your success.
So keep an eye on your Inbox as new opportunities may be just around the corner!
HISTORIC GOALS
Throughout motorsport history there have been many unforgettable and legendary drivers.
Inspired by these stories, players in Project CARS are invited to try and recreate those journeys via three Historic Goals...
ZERO TO HERO
Like many young prodigies that have appeared throughout motorsport history, this Historic Goal challenges you to rise from Karting to the very pinnacle of motorsports in a short number of years.
DEFENDING CHAMP
Occasionally there are individuals that absolutely dominate their profession through skill and determination. This Historic Goal challenges you to defend your championship title for three consecutive years.
TRIPLE CROWN
There are some that define themselves by proving their mastery in multiple race disciplines. This Historic Goal challenges you to do so also by winning three titles across different motorsports.
All Historic Goals are optional and players are free to tackle them in any order they wish.
For those that would like an additional challenge though, Hall Of Fame status awaits for those that demonstrate true greatness and dedication. ;-)
NEWS
Project CARS continues to blur the boundaries between games and real life with news reports on events in your Race Calendar being provided exclusively bySim Racer magazine.
Sim Racer magazineis the world's premier sim-racing motorsport magazine covering hardware and software reviews, interviews with sim racers, real-world drivers, and game developers, group tests, previews, car setup guides, and much more!
As your career unfolds, Sim Racer magazine will be there every step of the way offering exclusive media coverage within the game of all the podiums, drama, and atmosphere of your career and events happening around you throughout the year.
Through your Driver Network FanChat feed you'll also be able to see your popularity grow and get apersonal insight into how your actions are perceived by the virtual racing community. Win big and they'll show their support!
Your career in Project CARS has been designed to replicate all the flow, the opportunities and the ambience that a modern-day driver gets to be a part of, whilst also paying respect to the long heritage of past motorsports and legends in all their forms.
It's also been designed to be flexible and offer variety -youdecide who to drive for,youdecide your path, andyoudecide what your ultimate goal is. So get ready, your journey is about to begin.
當之無愧的(de)次世(shi)代 – 9分
《賽(sai)(sai)車計劃(hua)》一部是沒有任何劇情情節的(de)、純粹的(de)賽(sai)(sai)車競速(su)游戲,我們就先(xian)從(cong)大家最關注的(de)“次世代”畫(hua)面(mian)開始說起。
剛(gang)進(jin)入(ru)游戲,桌面(mian)的UI設計(ji)就給(gei)了(le)我們不少好感,《賽車(che)計(ji)劃》的主界面(mian)有些類(lei)似Win 8的Metro風格(ge),一格(ge)一格(ge)方塊上(shang)的懸停配色十(shi)分大膽艷麗,菜單的顏值(zhi)都這(zhe)么(me)高,這(zhe)不禁(jin)讓筆者對(dui)游戲的實際(ji)畫面(mian)又多了(le)一份期(qi)待(dai)。
確實,經過幾天(tian)(tian)的(de)測試和體驗,本作對得起(qi)其“次(ci)世(shi)代(dai)”的(de)名(ming)號,即便不能(neng)說它是(shi)畫面(mian)最好的(de)賽(sai)車游(you)戲,但加上(shang)“之一”后相信(xin)就不會有任何(he)異議了。《賽(sai)車計劃》圖像上(shang)最強(qiang)的(de)三個方面(mian)要屬光影投射(she)、動態日夜天(tian)(tian)氣和車輛模型。
先來看游(you)戲(xi)(xi)中的(de)(de)光(guang)影和車(che)(che)體反(fan)射的(de)(de)效(xiao)(xiao)果(guo)(guo),當(dang)年筆(bi)者第一次(ci)玩PS3上的(de)(de)GT5時(shi),就(jiu)被游(you)戲(xi)(xi)中動(dong)(dong)態(tai)的(de)(de)車(che)(che)身反(fan)射效(xiao)(xiao)果(guo)(guo)震撼到(dao)了(le),這么多年過去了(le),這類技術基本(ben)早(zao)已成(cheng)了(le)標配,當(dang)然這次(ci)《賽車(che)(che)計劃》也(ye)不例外。游(you)戲(xi)(xi)中,不同車(che)(che)輛的(de)(de)車(che)(che)身材質/漆的(de)(de)光(guang)照和鏡(jing)面反(fan)射效(xiao)(xiao)果(guo)(guo)都(dou)會(hui)(hui)有(you)都(dou)一些微(wei)差(cha),保(bao)持了(le)美感(gan)的(de)(de)同時(shi)也(ye)還原了(le)物(wu)理特性;賽車(che)(che)和賽道內物(wu)體的(de)(de)陰(yin)影質量很高,伴隨的(de)(de)動(dong)(dong)態(tai)效(xiao)(xiao)果(guo)(guo)也(ye)無可挑(tiao)剔;隨著賽車(che)(che)快速的(de)(de)移(yi)動(dong)(dong),我們有(you)時(shi)會(hui)(hui)遇(yu)到(dao)光(guang)線反(fan)復穿(chuan)過遮擋樹(shu)枝(zhi)的(de)(de)刺(ci)眼(yan)情景,或許會(hui)(hui)造成(cheng)眼(yan)睛(jing)的(de)(de)不適,但真實(shi)度爆表。
動(dong)態(tai)天(tian)(tian)(tian)氣(qi)系(xi)統(tong)和(he)(he)(he)日夜時(shi)間(jian)模擬設置也是(shi)此前(qian)開(kai)發商重點宣傳的(de)一個游戲特性,游戲中(zhong)有雨(yu)天(tian)(tian)(tian)、沙(sha)塵天(tian)(tian)(tian)、陰天(tian)(tian)(tian)和(he)(he)(he)晴(qing)天(tian)(tian)(tian)等多(duo)種天(tian)(tian)(tian)氣(qi)設置,雨(yu)天(tian)(tian)(tian)的(de)效果(guo)則最為搶眼,《賽(sai)車計劃》比(bi)起《駕駛俱樂部》有更多(duo)的(de)雨(yu)點粒子和(he)(he)(he)更明顯的(de)濺射效果(guo),同(tong)時(shi)天(tian)(tian)(tian)氣(qi)對駕駛員的(de)視野(ye)也會(hui)(hui)(hui)造(zao)成很(hen)大影(ying)響。很(hen)多(duo)時(shi)候前(qian)面車濺起的(de)水花會(hui)(hui)(hui)讓(rang)你幾(ji)乎什(shen)么(me)都看不見,相(xiang)信(xin)不少(shao)開(kai)車的(de)朋(peng)友都有過那種暴雨(yu)天(tian)(tian)(tian)“零視野(ye)”的(de)體驗。默認設置下,游戲內天(tian)(tian)(tian)氣(qi)變化的(de)頻(pin)率很(hen)高,有時(shi)比(bi)賽(sai)開(kai)始的(de)時(shi)候還(huan)是(shi)大晴(qing)天(tian)(tian)(tian),兩圈后就下起傾盆(pen)大雨(yu),再(zai)過會(hui)(hui)(hui)就雨(yu)后天(tian)(tian)(tian)晴(qing)了…當然這個頻(pin)率是(shi)可以手動(dong)調節的(de),只是(shi)默認設置更偏(pian)向于突出“天(tian)(tian)(tian)氣(qi)變化”的(de)效果(guo)和(he)(he)(he)存在感。
晝夜(ye)模擬(ni)(ni)系(xi)統和天氣(qi)效果的(de)(de)原理差不(bu)(bu)多,夜(ye)間開車(che)和白天有些不(bu)(bu)同,環境和燈光會營(ying)造出不(bu)(bu)同的(de)(de)駕駛氛圍(wei),不(bu)(bu)得不(bu)(bu)說,《賽車(che)計(ji)劃》中(zhong)的(de)(de)夜(ye)景也很迷人。此外,時間模擬(ni)(ni)系(xi)統在SOLO中(zhong)也是可以(yi)手動調的(de)(de),玩家可以(yi)設置真實(shi)(shi)時間、5倍(bei)速時間等等,想要真實(shi)(shi)感還是炫(xuan)酷(ku)的(de)(de)日夜(ye)交(jiao)替(ti),一(yi)切取決與你。
建(jian)模方面(mian),Ultra設(she)置下每一輛車(che)(che)的(de)(de)三(san)角形大(da)概有(you)(you)200-300萬個,完全能(neng)經得住高(gao)分辨率的(de)(de)考驗(yan)。同(tong)時(shi),車(che)(che)損系統也是(shi)大(da)家評價一部競速游戲真實(shi)與(yu)否的(de)(de)重(zhong)要指標,《賽車(che)(che)計劃》這方面(mian)的(de)(de)“視(shi)覺效果(guo)(guo)”做的(de)(de)很(hen)不錯(cuo),受傷的(de)(de)車(che)(che)輛有(you)(you)時(shi)看起來比(bi)新(xin)車(che)(che)更帶感,而且(qie)玩家可以在(zai)設(she)置菜單中選擇“車(che)(che)損影響性能(neng)”,車(che)(che)損系統就能(neng)完美地融入到駕駛體驗(yan)中了。不過這套(tao)車(che)(che)損系統的(de)(de)物理特(te)性還是(shi)有(you)(you)些不夠真實(shi),有(you)(you)時(shi)受巨大(da)沖擊(ji)時(shi),賽車(che)(che)變得出乎(hu)意料的(de)(de)耐撞(zhuang);但(dan)有(you)(you)時(shi)不經意的(de)(de)小碰撞(zhuang),就會讓車(che)(che)輛“表面(mian)的(de)(de)外(wai)殼(ke)”逐一脫落(luo),筆(bi)者也搞不懂制作組這方面(mian)的(de)(de)設(she)置,但(dan)就視(shi)覺效果(guo)(guo)來說,蜘蛛網狀的(de)(de)玻璃破碎和外(wai)殼(ke)脫落(luo)后露出的(de)(de)“內核”已經足夠有(you)(you)沖擊(ji)力(li)了。
此外,賽道內的(de)場景細節和(he)場外風景也都有(you)板有(you)眼,雖然截圖效(xiao)果可能沒《駕駛俱樂部》那種美感,但比起這(zhe)款2014年PS4獨(du)占賽車大作,本(ben)作擁有(you)更好的(de)車損系統和(he)物(wu)理效(xiao)果,以及更好的(de)載入(ru)距離和(he)更高清的(de)貼圖。
最后不得(de)不提一(yi)下《賽(sai)車計劃》支持12K分(fen)辨率(lv),不知道有沒有國外大神(shen)能(neng)給我(wo)們(men)腦補(bu)一(yi)下12K的(de)(de)場(chang)景和畫面(mian)。不過目(mu)前游(you)戲對AMD顯卡支持不夠,運行效率(lv)普遍偏(pian)低(di),雖然(ran)官方聲稱沒有拿老黃一(yi)分(fen)錢,但看到游(you)戲里那一(yi)塊(kuai)塊(kuai)Nvidia的(de)(de)廣告牌大家(jia)心中基本就有數了,這里有一(yi)篇(pian)外媒DSOG的(de)(de)《賽(sai)車計劃》PC性(xing)能(neng)測試,值得(de)一(yi)看!
車輛音效(xiao)出色(se),語(yu)音缺(que)失 – 8分(fen)
由于(yu)《賽車計劃(hua)》把自己定義為模(mo)擬競速游戲,所以我們在游戲中跑圈時(shi)是聽不到任何歌曲和背(bei)景音樂的(de)(de),唯一陪伴你的(de)(de)只(zhi)有賽車引擎的(de)(de)轟鳴聲,說(shuo)枯燥(zao)是肯定有一點的(de)(de),但對于(yu)真(zhen)正喜歡賽車的(de)(de)人(ren)來(lai)說(shuo),這樣倒更合(he)其意。
不過(guo)游戲中沒(mei)有(you)“車隊語音”就有(you)些說不過(guo)去了,很(hen)多時候進站提示、最快紀錄等實(shi)時信(xin)息(xi)在激烈的(de)比賽(sai)中我們都沒(mei)時間去看,這時就需要用語音的(de)形(xing)式把信(xin)息(xi)傳遞給玩家(jia)。其實(shi)這是一(yi)項很(hen)基本的(de)功能(neng),這也沒(mei)多少工作量,不知道Slightly Mad是怎么想的(de)。
好在本作在核心音(yin)效上(shang)的(de)(de)(de)表現(xian)十分(fen)到位,特別是在車輛音(yin)效的(de)(de)(de)多樣性(xing)和(he)準(zhun)確性(xing)方面,確實(shi)沒少花功夫(fu)。不(bu)同賽車引擎(qing)(qing)的(de)(de)(de)特性(xing),如(ru)NA、渦(wo)輪增(zeng)壓和(he)機械增(zeng)壓,還有(you)高(gao)低轉速(su)、輪胎空轉、壓過路肩等效果(guo),到給的(de)(de)(de)特別準(zhun)確。當很多車并駕齊(qi)驅時,整個場景的(de)(de)(de)音(yin)效將十分(fen)壯(zhuang)觀,強烈的(de)(de)(de)引擎(qing)(qing)共鳴(ming)會引起(qi)周邊空氣的(de)(de)(de)共振,或許會造(zao)成耳朵的(de)(de)(de)不(bu)適,這就是真實(shi)的(de)(de)(de)競速(su)環(huan)境。
真實但(dan)缺(que)乏樂趣 – 7.5分
本(ben)作的(de)(de)(de)游(you)戲(xi)模(mo)(mo)(mo)(mo)式主要(yao)分為4大類:職業(ye)(ye)模(mo)(mo)(mo)(mo)式、SOLO模(mo)(mo)(mo)(mo)式、聯(lian)網(wang)對戰(zhan)模(mo)(mo)(mo)(mo)式和社區(qu)模(mo)(mo)(mo)(mo)式。其中(zhong)(zhong)(zhong)職業(ye)(ye)模(mo)(mo)(mo)(mo)式集(ji)中(zhong)(zhong)(zhong)了《賽(sai)車(che)(che)計劃(hua)》中(zhong)(zhong)(zhong)的(de)(de)(de)所有車(che)(che)型、賽(sai)道(dao)和玩(wan)(wan)法;而在SOLO模(mo)(mo)(mo)(mo)式中(zhong)(zhong)(zhong),玩(wan)(wan)家(jia)可(ke)以(yi)(yi)自己設定(ding)(ding)賽(sai)車(che)(che)級別、賽(sai)道(dao)、規則和天氣等(deng)元(yuan)素;線(xian)上聯(lian)網(wang)功能可(ke)以(yi)(yi)讓(rang)玩(wan)(wan)家(jia)互(hu)相競速(su)比(bi)拼,該模(mo)(mo)(mo)(mo)式以(yi)(yi)“房間戰(zhan)”的(de)(de)(de)形式呈現;最后的(de)(de)(de)社區(qu)模(mo)(mo)(mo)(mo)式則比(bi)較特殊,玩(wan)(wan)家(jia)需(xu)要(yao)用指(zhi)定(ding)(ding)的(de)(de)(de)車(che)(che)輛在指(zhi)定(ding)(ding)的(de)(de)(de)賽(sai)道(dao)上進行計時賽(sai),單(dan)圈成績會被列入(ru)榜單(dan)中(zhong)(zhong)(zhong),記錄保持者會有特殊的(de)(de)(de)獎勵哦!
這里我們就(jiu)主(zhu)要來解讀下(xia)分量最重“職業模(mo)式(shi)”。職業一(yi)開始,我們可以(yi)從(cong)Tier 8至Tier 1之間選(xuan)擇一(yi)個適合(he)自己的級別(bie),其中包含了卡丁車(che)、GT、方(fang)程式(shi)FC/FB、PROTOTYPE和LMP等各項(xiang)賽事,T8-T1的差別(bie)主(zhu)要體現在車(che)輛(liang)的級別(bie)(馬力)上,是逐漸(jian)遞增(zeng)的。
進去之后你會發現(xian)賽程主(zhu)(zhu)要(yao)(yao)是(shi)(shi)以月(yue)歷的(de)(de)形式(shi)表(biao)達(da)的(de)(de),和大多數娛樂性為(wei)主(zhu)(zhu)的(de)(de)賽車游戲(xi)(xi)不同,本(ben)作中每項比(bi)賽大致被(bei)分(fen)為(wei)訓(xun)(xun)練賽、預(yu)選(xuan)賽和正賽(x2)這(zhe)(zhe)幾部分(fen)。我們可(ke)以跳過(guo)訓(xun)(xun)練賽,但(dan)如果要(yao)(yao)在正賽中取(qu)得一(yi)(yi)個好(hao)(hao)的(de)(de)出發名次,那就必(bi)須(xu)在預(yu)選(xuan)賽上好(hao)(hao)好(hao)(hao)表(biao)現(xian)。這(zhe)(zhe)個模式(shi)還原了真(zhen)實的(de)(de)比(bi)賽日程安排,但(dan)真(zhen)正給人(ren)的(de)(de)感(gan)覺確(que)是(shi)(shi)特別“累”,過(guo)分(fen)的(de)(de)擬(ni)真(zhen)使得游戲(xi)(xi)的(de)(de)樂趣打了折扣。一(yi)(yi)個賽事下來,我們需要(yao)(yao)跑上10圈(quan)左(zuo)右(you),也就是(shi)(shi)近20分(fen)鐘(如果你直接跳過(guo)某階段(duan)就另說),稍(shao)稍(shao)會覺得有些無(wu)聊和疲勞。
職(zhi)業(ye)模(mo)式下(xia),大部分賽(sai)事的(de)(de)車(che)輛都(dou)是統(tong)一(yi)的(de)(de),性能上無差(cha)所以(yi)基本就靠(kao)玩(wan)家的(de)(de)技(ji)術。當(dang)然游戲也允(yun)許(xu)玩(wan)家對車(che)輛進(jin)行調教,注(zhu)意不是“改裝”,這些參數的(de)(de)微調得有一(yi)定(ding)知識的(de)(de)人才玩(wan)得轉。另外,本作比較強調“進(jin)站換胎加油(you)”這個(ge)概(gai)念,基本大部分正賽(sai)2中都(dou)需要玩(wan)家完成這一(yi)個(ge)指標,合理運用“進(jin)站戰術”將是玩(wan)家擊敗高(gao)難(nan)度(du)對手的(de)(de)法寶之一(yi)。
說到真(zhen)實性,我們還要從賽(sai)道和車輛說起。顯(xian)然(ran)制作組在(zai)車輛的外形和賽(sai)道的還原度(du)上花費了很多心血,基本每條經典賽(sai)道都能與(yu)現(xian)實同步,而且車輛的外形和內飾也盡量(liang)與(yu)真(zhen)車保(bao)持一致。有(you)視頻(pin)有(you)真(zhen)相:
駕駛(shi)的(de)(de)手(shou)感(gan)大部分(fen)時(shi)候(hou)都(dou)很(hen)真(zhen)實(shi),賽道(dao)上任何細小的(de)(de)顆(ke)粒都(dou)會影響賽車的(de)(de)行駛(shi),雨天時(shi)車輛的(de)(de)抓地力(li)明顯(xian)受影響,大扭(niu)力(li)小身(shen)軀的(de)(de)方程式(shi)賽車起步不能踩死(si)油門,需要漸進式(shi)地加油門…這(zhe)些(xie)細節(jie)制作組都(dou)很(hen)好地實(shi)現了(le),但同時(shi)也免(mian)不了(le)一些(xie)瑕疵,比(bi)如(ru)游(you)戲(xi)中(zhong)前驅(qu)(qu)、后(hou)(hou)驅(qu)(qu)和(he)(he)四(si)驅(qu)(qu)的(de)(de)特性比(bi)較模糊,筆者(zhe)用(yong)后(hou)(hou)驅(qu)(qu)車的(de)(de)開法駕駛(shi)小鋼炮(pao)反而更順手(shou)流(liu)暢;還有(you)部分(fen)車輛的(de)(de)扭(niu)力(li)和(he)(he)慣性明顯(xian)不符(fu)(fu)合現實(shi)情況(kuang),比(bi)如(ru)卡丁車。雖說本作的(de)(de)賣點(dian)是(shi)模擬(ni)和(he)(he)真(zhen)實(shi),但賽車游(you)戲(xi)真(zhen)要做到和(he)(he)現實(shi)中(zhong)完(wan)全一樣,完(wan)全符(fu)(fu)合物理公式(shi),還是(shi)不可能的(de)(de),《賽車計(ji)劃》此番嘗試(shi)不能說是(shi)失敗,只是(shi)筆者(zhe)有(you)些(xie)挑刺而已。
說完真(zhen)實性,我們(men)再(zai)來(lai)看看這(zhe)個賽車(che)(che)(che)游(you)戲的(de)娛(yu)樂性和趣味(wei)性到底(di)有(you)(you)(you)多(duo)少。直接給出(chu)答案:沒(mei)(mei)(mei)(mei)多(duo)少!筆者原本不(bu)(bu)想吐槽,但(dan)寫到這(zhe)里還是(shi)(shi)忍不(bu)(bu)住(zhu)說一句:這(zhe)個游(you)戲真(zhen)無趣。對,本作完全(quan)沒(mei)(mei)(mei)(mei)有(you)(you)(you)倒帶、噴氮(dan)氣那(nei)樣的(de)花樣玩(wan)法,當然玩(wan)家并不(bu)(bu)指望這(zhe)些,我們(men)想要的(de)是(shi)(shi)循序(xu)漸進的(de)、類似于RPG的(de)體驗過程,從破車(che)(che)(che)到豪(hao)車(che)(che)(che),從無改(gai)裝(zhuang)到三(san)級(ji)(ji)改(gai)裝(zhuang),從銀行開(kai)戶到買的(de)起(qi)天價豪(hao)車(che)(che)(che),某種程度上來(lai)說這(zhe)是(shi)(shi)促使我們(men)繼續(xu)玩(wan)的(de)動力,但(dan)是(shi)(shi)《賽車(che)(che)(che)計(ji)劃》完全(quan)沒(mei)(mei)(mei)(mei)有(you)(you)(you)。游(you)戲一上來(lai)就(jiu)可以讓你選(xuan)擇任何(he)級(ji)(ji)別的(de)車(che)(che)(che),而你的(de)車(che)(che)(che)庫就(jiu)是(shi)(shi)游(you)戲的(de)車(che)(che)(che)輛(liang)資料庫,沒(mei)(mei)(mei)(mei)有(you)(you)(you)獎金沒(mei)(mei)(mei)(mei)有(you)(you)(you)升(sheng)級(ji)(ji)沒(mei)(mei)(mei)(mei)有(you)(you)(you)改(gai)裝(zhuang)件,沒(mei)(mei)(mei)(mei)有(you)(you)(you)參與感(gan)(gan)沒(mei)(mei)(mei)(mei)有(you)(you)(you)成就(jiu)感(gan)(gan)沒(mei)(mei)(mei)(mei)有(you)(you)(you)趣味(wei)性,那(nei)我玩(wan)下(xia)去為了啥(sha)?呵呵,不(bu)(bu)為了啥(sha),多(duo)開(kai)開(kai)才能提升(sheng)技術嘛…(吐血)
專業的外設支持 – 8分
其實(shi)(shi)評了這么多軟件上的(de)(de)體(ti)驗(yan),我們卻忽視了本作硬件支持(chi)(chi)上的(de)(de)(最大)特色。《賽車(che)計劃》不僅原生支持(chi)(chi)市面(mian)上的(de)(de)所有主(zhu)流手(shou)柄(bing)和方向盤(pan),還支持(chi)(chi)目前很火的(de)(de)VR設備。如果你(ni)有Oculus Rift或(huo)索尼(ni)的(de)(de)VR頭盔就可以(yi)直接體(ti)驗(yan)虛擬現實(shi)(shi)版(ban)的(de)(de)競速(su)體(ti)驗(yan),相信游戲整體(ti)的(de)(de)真實(shi)(shi)性將更上一層樓。(前提是你(ni)要有,現在這些VR設備還沒出消(xiao)費(fei)者版(ban))
另外,游戲中(zhong)動(dong)態模擬(ni)的(de)(de)(de)天氣和晝夜環境(jing),真實的(de)(de)(de)賽(sai)制(zhi)安(an)排和不算落伍的(de)(de)(de)回放/拍照系統,也算是本(ben)作的(de)(de)(de)一些特色(se),但算不上亮(liang)點。
縱觀全(quan)文,“真實(shi)”是筆者提到最(zui)多的兩個字,確實(shi),《賽車計劃》的風格(ge)更(geng)偏向于模擬而不是娛樂,這一點似(si)乎和《神力科莎》比較像(xiang),但這兩者的娛樂性真的遠(yuan)不如Forza、NFS和Grid系列(lie),玩(wan)久了容易枯燥,沒耐心(xin)的玩(wan)家會很快失(shi)去目標(biao)或(huo)動力。
但這(zhe)并不代表它不是(shi)一部好(hao)作品(pin),本作只是(shi)受眾群體(ti)比較特殊,其真(zhen)正(zheng)的次世代畫面,出(chu)色的手感(gan)和(he)天氣系(xi)統,以及全面的外(wai)設支持,具(ju)備了上乘競速游戲一切(qie)的該(gai)有素質。如(ru)果想體(ti)驗真(zhen)實(shi)的賽(sai)(sai)車(che)競速,那(nei)么(me)就搬出(chu)你(ni)吃灰(hui)多(duo)年的G27吧,《賽(sai)(sai)車(che)計劃》絕對不會讓(rang)你(ni)失望;但如(ru)果你(ni)只是(shi)想閑暇之余飆個車(che)找點樂子,那(nei)么(me)本作可能會讓(rang)你(ni)感(gan)到有些枯燥(zao)和(he)挫(cuo)折(zhe)感(gan),還不如(ru)趁早(zao)轉投他家(jia)吧。
硬件(jian) 最低配置(zhi) 推薦配置(zhi)
CPU : Intel Core 2 Quad Q8400 2.66 GHz Intel Core i7 3700 3.5 GHz
AMD Phenom II X4 940 3.0 GHz AMD FX-8350 4.0 GHz
內存: 4 GB 8 GB
顯(xian)卡(ka): Nvidia Geforce 8800 GT / ATI Radeon HD 3870 Nvidia GTX 560 / AMD Radeon HD 6950
系統 Windows 7 Windows 7
IGN 8.9
優點:
+極其(qi)豐富的自(zi)定義(yi)選項
+挑戰性與滿足(zu)感(gan)并重
+杰出的(de)視覺表現(xian)
缺點:
-少量的bug
-賽車(che)種類(lei)上有小疏漏(lou)
評分:8.9非常好
有(you)深度有(you)難(nan)度但是總體對玩家(jia)比較友好,《賽車計劃》就是真正競速該(gai)有(you)的(de)樣子。
總評:
《賽(sai)車計劃》視覺(jue)表(biao)現(xian)棒,聲音表(biao)現(xian)贊,玩上去感覺(jue)更是(shi)沒的說。比賽(sai)過程既需要有策略性也需要狠(hen)勁。天氣效果(guo)出(chu)色,內容非常豐富(fu)。這就(jiu)是(shi)真正(zheng)競速(su)該(gai)有的樣(yang)子。
Playmoments 9.3/10
Gamereactor 9/10
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Games.it 9.5/10
Netzwelt 9.2/10
Hobbyconsolas 93/100
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