本(ben)游戲正(zheng)所謂“取之(zhi)于(yu)民(min),用之(zhi)于(yu)民(min)”,游戲中的程(cheng)序代碼任何玩(wan)家都可以幫(bang)忙參與制作,以達(da)到最佳(jia)游戲性(xing)能(neng)、畫面表現等等。
車輛
Project CARS covers a wide variety of machines and motorsports.
Everyone has different tastes when it comes to cars; some love the sleek, smooth lines of an Italian supercar, some love the raw power of a US muscle car. And we all have our particular favourites when it comes to motorsports, teams, and drivers.
We're passionate about cars too which is why we've made sure Project CARS covers all the styles and forms of racing and car culture that you love...
RETRO TOURING
Completing the wide variety of motorsports on offer within Project CARS is Retro Touring that harkens back to previous years of close pack racing exemplified by the BTCC and TOCA Tour. With iconic machines like the Ford Sierra RS500 Cosworth, Escort Mk I, and dominant classics from both BMW and Mercedes, Retro Touring is where your nerves and reactions need to be tough and quick as you battle and jostle for position on some of the most legendary tracks from around the world.
ROAD CARS
Whilst we all salivate over the curves of an Italian sports car,the growl of a V8 engine, or the sublime handling of a highly-tuned GT machine, for most people their love for cars starts with the one parked on the driveway of their house. Whether that’s a hot hatchback, a luxury saloon, or a city runner, Project CARS has a number of vehicles on offer that you’d likely see driving around in your everyday life.
Of course, in Project CARS you’ll get the chance to exploit these to their fullest by taking them out to the virtual track and pushing them to the limit without the usual real-world worries of burning through tires or overheating the brakes ;-) So be sure to check out these great cars that - whilst being more affordable than others - are great fun to drive and the entry point for many potential future race drivers.
KARTS
As one of the most accessible motorsports on the planet participated in recreationally by millions each year, karting has been the starting point for many professional racing drivers such as Michael Schumacher, Lewis Hamilton, Juan Pablo Montoya, Danica Patrick, and Jeff Gordon.
Considered by some as the first step in any serious racer's career, itcan prepare the driver for high-speed wheel-to-wheel racing by helping develop quick reflexes, precise car control, and instinctive decision-making skills. In addition, it also introduces an awareness of the various tweakable parameters that can potentially improve the competitiveness of the kart (eg.. tire pressure, gearing, chassis stiffness) that will prove invaluable in higher levels of motorsport.
Players in Project CARS will be able to experience the thrill of karting in two forms - 125cc shifter karts perfect for short circuits and the more powerful 250cc Superkarts capable of speeds up to 160mph.
TRACK DAY CARS
Road-legal but built for the track, these open-top machines are purpose-built sports cars - low to the ground, lightweight, and capable of incredible lap times.
Built by small but talented teams of engineers and designers, these unique visions of uncompromising and minimalist technical and aesthetic beauty are just as innovative as they are competitive and offer a pure racing experience for those that are are willing to get behind their wheels.
One shining example is the Mono created by BAC in Liverpool and driven by one of our talented professional racing driver consultantsOliver James Webb. Check out this startlingly-accurate comparison of Oli driving a lap at Oulton Park in real-life vs how it looks in Project CARS...
SUPERCARS
Supercars, Exotics, Hypercars...whatever you want to call them, they'rethe cars we had on our walls as children and the cars that make our heads turn as adults.
With six or seven figure price tags, alluring bodywork, perfectly-balanced power, exquisite handling, and immeasurable desirability they're the cars of our dreams and the ultimate expression of design, beauty, and technical collaboration.
Whilst players will be able to test and race these machines in special events and bespoke one-make series within their career, we want you to also enjoy these rides in the setting you're most used to seeing them - the open road. Stay tuned over coming months to see the gorgeous road courses you'll be able to drive these cars on but for now, sit back and enjoy these stunning shots...
LE MANS PROTOTYPES
Le Mans Prototypes are the fastest closed wheel racing cars used in circuit racing today, competing in a number of high-profile endurance events including the prestigious24 Hours of Le Mans.
With vehicles from real-world manufacturers BMW, Renault, Bentley, Oreca, Mercedes-Benz, and Audi, Project CARS also includes LMP1 and LMP2 cars created by you, the community.
Get behind the wheel of these super-fast machines and participate in championships that will take you across the States and Europe and the iconic Le Mans 24 Hour race*.
Check out this great video from race driver Rene Rast matching his real-life time of 3:40.170 in an LMP2 car with a startlingly-accurate of 3:40.110 in Project CARS.
*For those with stamina, you'll be able to play this in real time! But don't worry, you can also choose to play it with 'accelerated' time-progression too ;-)
GT
GT (Grand Touring) covers a wide variety of two-door road vehicles that have been upgraded and tuned to race spec.
With a heritage of prestigious machines, strict regulations, and noteworthy champions, GT racing is a motorsport with a variety of faces. Players will be able to drive in many different classes and cars from Ginetta G40 Juniors to GT3 and Endurance vehicles, iconic GT cars like the Ford GT40 Mk IV, Group 5 cars, and more!
So whatever your passion, be sure to check out these amazing machines and take them out to attack some of the most famous and challenging European and World circuits.
MODERN OPEN WHEEL
Modern Open Wheel is a world of cutting-edge technology, screaming engines, and record-breaking lap times.
Covering everything from entry-level four-cylinder engine types through to unrestricted V8s complete with advanced energy recovery and drag reduction systems, these single-seater open cockpit machines are all about aerodynamics, downforce, peak performance, and a driver racing on the knife edge of control at blistering speeds.
Players will have a choice of either plotting a career path from the rookie ranks up to the pinnacle of modern open wheel racing, or you can jump straight in at the deep end and strive to become World Champion straight away - the choice is yours.
So get ready to strap in and prepare yourself for one of the fastest forms of motorsport on the planet.
生涯
With the ability to play solo and create your own Quick Race Weekends, jump into competitive multiplayer againstfriends or others fromaround the world, and interact with the community through Community features, your Project CARS career allows you to follow in the footsteps of your racing heroes and forge your own path as a driver with a structured format inspired by real life...
STARTING YOUR JOURNEY
Your Project CARS career starts by creatinga driver and choosing your preferred motorsport.
Unlike other games that may force you to start in low tiers with slow vehicles, players in Project CARS are free to choose from any of the available championships or series on offer.
If you want to jump straight into powerful Le Mans Prototypes then you can! Similarly, if European GT cars are your thing, then go ahead!
Once you've chosen your career starting point, you'll be presented with a contract to sign with your first team and then you'll be ready for the start of the season ahead!
CONTRACTS, ACCOLADES, ENDORSEMENTS
Progression through your career is done via the Race Calendar. Based on your performance you may attract the attention of scouts that represent teams either in your current motorsport or other disciplines.
Impress them by earning Accolades and they'll approach you with offers to drive for the team they represent or participate in unique events or series.Additionally, major milestones throughout your career may be signified by signing Endorsements with companies that are proud to be associated with your success.
So keep an eye on your Inbox as new opportunities may be just around the corner!
HISTORIC GOALS
Throughout motorsport history there have been many unforgettable and legendary drivers.
Inspired by these stories, players in Project CARS are invited to try and recreate those journeys via three Historic Goals...
ZERO TO HERO
Like many young prodigies that have appeared throughout motorsport history, this Historic Goal challenges you to rise from Karting to the very pinnacle of motorsports in a short number of years.
DEFENDING CHAMP
Occasionally there are individuals that absolutely dominate their profession through skill and determination. This Historic Goal challenges you to defend your championship title for three consecutive years.
TRIPLE CROWN
There are some that define themselves by proving their mastery in multiple race disciplines. This Historic Goal challenges you to do so also by winning three titles across different motorsports.
All Historic Goals are optional and players are free to tackle them in any order they wish.
For those that would like an additional challenge though, Hall Of Fame status awaits for those that demonstrate true greatness and dedication. ;-)
NEWS
Project CARS continues to blur the boundaries between games and real life with news reports on events in your Race Calendar being provided exclusively bySim Racer magazine.
Sim Racer magazineis the world's premier sim-racing motorsport magazine covering hardware and software reviews, interviews with sim racers, real-world drivers, and game developers, group tests, previews, car setup guides, and much more!
As your career unfolds, Sim Racer magazine will be there every step of the way offering exclusive media coverage within the game of all the podiums, drama, and atmosphere of your career and events happening around you throughout the year.
Through your Driver Network FanChat feed you'll also be able to see your popularity grow and get apersonal insight into how your actions are perceived by the virtual racing community. Win big and they'll show their support!
Your career in Project CARS has been designed to replicate all the flow, the opportunities and the ambience that a modern-day driver gets to be a part of, whilst also paying respect to the long heritage of past motorsports and legends in all their forms.
It's also been designed to be flexible and offer variety -youdecide who to drive for,youdecide your path, andyoudecide what your ultimate goal is. So get ready, your journey is about to begin.
當之無愧的次世(shi)代 – 9分(fen)
《賽(sai)車計劃》一部是沒有任何劇情情節的、純粹的賽(sai)車競速游戲,我們就先(xian)從大(da)家最關注的“次世代(dai)”畫面開始說起。
剛進入游戲,桌面的(de)(de)UI設(she)計就給了我們不(bu)少(shao)好感,《賽車(che)計劃(hua)》的(de)(de)主界(jie)面有些類似Win 8的(de)(de)Metro風格,一(yi)格一(yi)格方塊上的(de)(de)懸停配(pei)色十分大膽(dan)艷麗(li),菜(cai)單的(de)(de)顏值都這么高(gao),這不(bu)禁讓(rang)筆者對游戲的(de)(de)實際畫面又多(duo)了一(yi)份期待(dai)。
確實,經過幾(ji)天的(de)(de)測試和(he)體驗,本作對得起其“次(ci)世代”的(de)(de)名號(hao),即便不能說它(ta)是畫面(mian)最(zui)好(hao)的(de)(de)賽(sai)車游戲,但加上“之(zhi)一”后相信就不會有任何異議了。《賽(sai)車計劃》圖像上最(zui)強的(de)(de)三個方面(mian)要屬光影投射、動態日夜天氣和(he)車輛模型(xing)。
先來看游戲中(zhong)的(de)(de)光影(ying)和(he)車(che)(che)(che)體反(fan)(fan)射(she)的(de)(de)效(xiao)(xiao)果,當年(nian)(nian)筆者(zhe)第一次玩(wan)PS3上(shang)的(de)(de)GT5時(shi),就被游戲中(zhong)動(dong)(dong)態(tai)的(de)(de)車(che)(che)(che)身(shen)反(fan)(fan)射(she)效(xiao)(xiao)果震撼到了(le),這么多年(nian)(nian)過(guo)(guo)去了(le),這類技(ji)術(shu)基本早已成了(le)標配,當然(ran)這次《賽(sai)(sai)車(che)(che)(che)計劃》也不(bu)例外。游戲中(zhong),不(bu)同(tong)車(che)(che)(che)輛的(de)(de)車(che)(che)(che)身(shen)材質/漆的(de)(de)光照和(he)鏡面反(fan)(fan)射(she)效(xiao)(xiao)果都(dou)會(hui)有都(dou)一些微差,保持了(le)美感的(de)(de)同(tong)時(shi)也還(huan)原了(le)物理特性;賽(sai)(sai)車(che)(che)(che)和(he)賽(sai)(sai)道(dao)內物體的(de)(de)陰(yin)影(ying)質量(liang)很高,伴隨的(de)(de)動(dong)(dong)態(tai)效(xiao)(xiao)果也無可挑剔;隨著賽(sai)(sai)車(che)(che)(che)快速的(de)(de)移(yi)動(dong)(dong),我們(men)有時(shi)會(hui)遇到光線反(fan)(fan)復穿過(guo)(guo)遮擋樹枝的(de)(de)刺眼(yan)情景,或許會(hui)造成眼(yan)睛(jing)的(de)(de)不(bu)適(shi),但真實(shi)度爆表。
動(dong)態(tai)天(tian)(tian)(tian)(tian)(tian)氣(qi)(qi)系統(tong)和(he)(he)(he)日夜時(shi)(shi)間(jian)模擬設置也是此(ci)前開(kai)發商重點宣傳的(de)(de)一個游戲(xi)特性(xing),游戲(xi)中有(you)(you)(you)雨天(tian)(tian)(tian)(tian)(tian)、沙(sha)塵天(tian)(tian)(tian)(tian)(tian)、陰天(tian)(tian)(tian)(tian)(tian)和(he)(he)(he)晴(qing)(qing)天(tian)(tian)(tian)(tian)(tian)等多種天(tian)(tian)(tian)(tian)(tian)氣(qi)(qi)設置,雨天(tian)(tian)(tian)(tian)(tian)的(de)(de)效果(guo)則最(zui)為搶眼,《賽車計劃》比(bi)起(qi)《駕駛(shi)俱樂部》有(you)(you)(you)更多的(de)(de)雨點粒子(zi)和(he)(he)(he)更明顯的(de)(de)濺(jian)射效果(guo),同時(shi)(shi)天(tian)(tian)(tian)(tian)(tian)氣(qi)(qi)對駕駛(shi)員的(de)(de)視野也會造成很大(da)影響。很多時(shi)(shi)候前面車濺(jian)起(qi)的(de)(de)水花會讓你幾乎什么都(dou)看(kan)不見,相(xiang)信不少開(kai)車的(de)(de)朋友(you)都(dou)有(you)(you)(you)過(guo)那種暴雨天(tian)(tian)(tian)(tian)(tian)“零視野”的(de)(de)體驗。默認(ren)設置下(xia),游戲(xi)內天(tian)(tian)(tian)(tian)(tian)氣(qi)(qi)變(bian)化的(de)(de)頻(pin)率很高,有(you)(you)(you)時(shi)(shi)比(bi)賽開(kai)始的(de)(de)時(shi)(shi)候還是大(da)晴(qing)(qing)天(tian)(tian)(tian)(tian)(tian),兩圈后(hou)就下(xia)起(qi)傾盆大(da)雨,再(zai)過(guo)會就雨后(hou)天(tian)(tian)(tian)(tian)(tian)晴(qing)(qing)了…當然這個頻(pin)率是可(ke)以手(shou)動(dong)調節的(de)(de),只是默認(ren)設置更偏(pian)向于突出“天(tian)(tian)(tian)(tian)(tian)氣(qi)(qi)變(bian)化”的(de)(de)效果(guo)和(he)(he)(he)存在(zai)感。
晝夜模擬系(xi)統(tong)和(he)天(tian)氣效果的(de)(de)原理差不多,夜間(jian)開車和(he)白天(tian)有些不同,環境和(he)燈光會營(ying)造出(chu)不同的(de)(de)駕駛氛圍(wei),不得不說,《賽車計劃》中的(de)(de)夜景也很迷(mi)人。此外,時(shi)間(jian)模擬系(xi)統(tong)在SOLO中也是(shi)可(ke)以(yi)手動調的(de)(de),玩家(jia)可(ke)以(yi)設置真實時(shi)間(jian)、5倍速時(shi)間(jian)等(deng)等(deng),想要真實感還(huan)是(shi)炫酷(ku)的(de)(de)日夜交替,一(yi)切取(qu)決(jue)與你(ni)。
建模方(fang)面,Ultra設(she)置(zhi)下每(mei)一輛車(che)的(de)(de)(de)(de)三角(jiao)形大(da)(da)概有(you)(you)200-300萬個(ge),完全能經(jing)得住高(gao)分辨率的(de)(de)(de)(de)考(kao)驗(yan)。同時,車(che)損系(xi)統(tong)也是(shi)大(da)(da)家評價(jia)一部競速游戲真實與否的(de)(de)(de)(de)重(zhong)要指標,《賽(sai)車(che)計劃》這(zhe)方(fang)面的(de)(de)(de)(de)“視覺效果”做的(de)(de)(de)(de)很不錯,受傷(shang)的(de)(de)(de)(de)車(che)輛有(you)(you)時看起來比新(xin)車(che)更帶感,而(er)且玩家可以在設(she)置(zhi)菜單中選(xuan)擇“車(che)損影響性能”,車(che)損系(xi)統(tong)就能完美地融入到(dao)駕駛體驗(yan)中了(le)。不過這(zhe)套(tao)車(che)損系(xi)統(tong)的(de)(de)(de)(de)物理特性還(huan)是(shi)有(you)(you)些不夠真實,有(you)(you)時受巨大(da)(da)沖(chong)擊時,賽(sai)車(che)變(bian)得出乎意料的(de)(de)(de)(de)耐撞;但有(you)(you)時不經(jing)意的(de)(de)(de)(de)小(xiao)碰撞,就會(hui)讓車(che)輛“表面的(de)(de)(de)(de)外殼(ke)”逐(zhu)一脫(tuo)(tuo)落,筆(bi)者也搞(gao)不懂制作組(zu)這(zhe)方(fang)面的(de)(de)(de)(de)設(she)置(zhi),但就視覺效果來說(shuo),蜘蛛網(wang)狀的(de)(de)(de)(de)玻璃破(po)碎和外殼(ke)脫(tuo)(tuo)落后露出的(de)(de)(de)(de)“內核(he)”已經(jing)足(zu)夠有(you)(you)沖(chong)擊力了(le)。
此(ci)外,賽道內(nei)的場景細節和場外風景也都有板有眼,雖然截(jie)圖效果(guo)可能沒《駕駛俱樂部》那種美感(gan),但(dan)比起這款(kuan)2014年PS4獨占(zhan)賽車大(da)作,本作擁有更好(hao)(hao)的車損系統和物理效果(guo),以及更好(hao)(hao)的載入距(ju)離和更高清的貼圖。
最后(hou)不(bu)(bu)得不(bu)(bu)提(ti)一(yi)下(xia)《賽(sai)車計劃》支(zhi)(zhi)持12K分辨率,不(bu)(bu)知道有(you)沒(mei)有(you)國外(wai)大(da)神能(neng)給我們(men)腦補一(yi)下(xia)12K的場景和畫面。不(bu)(bu)過目(mu)前游戲對AMD顯卡支(zhi)(zhi)持不(bu)(bu)夠(gou),運行效率普遍(bian)偏(pian)低,雖(sui)然官方(fang)聲稱沒(mei)有(you)拿(na)老(lao)黃一(yi)分錢(qian),但(dan)看到游戲里(li)那一(yi)塊(kuai)(kuai)塊(kuai)(kuai)Nvidia的廣告牌大(da)家(jia)心中基本(ben)就有(you)數了,這里(li)有(you)一(yi)篇外(wai)媒DSOG的《賽(sai)車計劃》PC性能(neng)測(ce)試,值得一(yi)看!
車輛音效(xiao)出色,語(yu)音缺(que)失 – 8分
由于(yu)《賽(sai)車計劃》把自己(ji)定義為模擬(ni)競速游戲,所以我們在游戲中跑圈時是聽不到任(ren)何歌曲和背景音樂的,唯一陪伴(ban)你的只有賽(sai)車引擎的轟鳴聲(sheng),說枯燥是肯定有一點的,但對于(yu)真正喜歡賽(sai)車的人來說,這樣(yang)倒更(geng)合其意。
不(bu)(bu)過(guo)游戲中沒有“車隊語音”就(jiu)有些說不(bu)(bu)過(guo)去了(le),很多(duo)時候進(jin)站(zhan)提示、最(zui)快紀錄(lu)等實時信息在(zai)激烈的(de)比(bi)賽中我們都沒時間去看,這時就(jiu)需要用(yong)語音的(de)形式把信息傳遞(di)給玩家(jia)。其(qi)實這是(shi)一項(xiang)很基本的(de)功(gong)能,這也沒多(duo)少工作(zuo)量,不(bu)(bu)知道(dao)Slightly Mad是(shi)怎么想的(de)。
好在本作在核心音(yin)效(xiao)(xiao)(xiao)上的(de)(de)表現十分(fen)到位,特(te)(te)別是在車輛音(yin)效(xiao)(xiao)(xiao)的(de)(de)多樣性和(he)準確(que)性方面,確(que)實(shi)沒少(shao)花功夫。不(bu)同(tong)賽車引(yin)擎的(de)(de)特(te)(te)性,如NA、渦(wo)輪增(zeng)(zeng)壓(ya)和(he)機械增(zeng)(zeng)壓(ya),還有高低轉(zhuan)(zhuan)速、輪胎空轉(zhuan)(zhuan)、壓(ya)過(guo)路肩等效(xiao)(xiao)(xiao)果,到給的(de)(de)特(te)(te)別準確(que)。當很多車并駕齊驅(qu)時(shi),整個場(chang)景的(de)(de)音(yin)效(xiao)(xiao)(xiao)將十分(fen)壯觀(guan),強(qiang)烈的(de)(de)引(yin)擎共(gong)鳴會引(yin)起周邊空氣的(de)(de)共(gong)振,或(huo)許會造(zao)成(cheng)耳朵的(de)(de)不(bu)適,這就是真實(shi)的(de)(de)競速環(huan)境。
真實但(dan)缺乏(fa)樂趣 – 7.5分
本作的(de)游戲模式(shi)主要分(fen)為(wei)4大類(lei):職(zhi)業(ye)模式(shi)、SOLO模式(shi)、聯網(wang)對戰(zhan)模式(shi)和(he)社區(qu)模式(shi)。其中職(zhi)業(ye)模式(shi)集中了《賽(sai)車計劃》中的(de)所有車型、賽(sai)道和(he)玩(wan)法(fa);而在(zai)SOLO模式(shi)中,玩(wan)家可以自己設定賽(sai)車級(ji)別(bie)、賽(sai)道、規則(ze)和(he)天氣等元素(su);線(xian)上(shang)聯網(wang)功能可以讓玩(wan)家互相競速比拼,該模式(shi)以“房間(jian)戰(zhan)”的(de)形式(shi)呈現;最后的(de)社區(qu)模式(shi)則(ze)比較(jiao)特(te)殊,玩(wan)家需(xu)要用指定的(de)車輛在(zai)指定的(de)賽(sai)道上(shang)進(jin)行計時賽(sai),單(dan)圈成績會(hui)被列入榜單(dan)中,記(ji)錄保持(chi)者會(hui)有特(te)殊的(de)獎勵哦!
這里我們(men)就主要(yao)來解(jie)讀下分量最重“職(zhi)業(ye)模式(shi)”。職(zhi)業(ye)一開始,我們(men)可以從Tier 8至(zhi)Tier 1之間選擇一個適合自己(ji)的級別(bie),其中包含了卡丁車(che)、GT、方程式(shi)FC/FB、PROTOTYPE和(he)LMP等各項賽(sai)事,T8-T1的差別(bie)主要(yao)體現在(zai)車(che)輛的級別(bie)(馬(ma)力)上,是逐漸遞增的。
進去之后你(ni)會(hui)發現賽(sai)(sai)程主要(yao)(yao)是以(yi)月歷(li)的(de)(de)形(xing)式(shi)表達的(de)(de),和大多數(shu)娛樂(le)(le)性為主的(de)(de)賽(sai)(sai)車游戲不同,本作中(zhong)每項比賽(sai)(sai)大致被分為訓練賽(sai)(sai)、預選賽(sai)(sai)和正(zheng)(zheng)賽(sai)(sai)(x2)這(zhe)幾部分。我(wo)們可以(yi)跳過(guo)(guo)(guo)訓練賽(sai)(sai),但如(ru)果(guo)要(yao)(yao)在(zai)正(zheng)(zheng)賽(sai)(sai)中(zhong)取得一(yi)(yi)個(ge)好(hao)的(de)(de)出發名(ming)次(ci),那就必須在(zai)預選賽(sai)(sai)上(shang)好(hao)好(hao)表現。這(zhe)個(ge)模(mo)式(shi)還原了(le)真(zhen)實的(de)(de)比賽(sai)(sai)日(ri)程安(an)排,但真(zhen)正(zheng)(zheng)給人(ren)的(de)(de)感(gan)覺確是特(te)別“累”,過(guo)(guo)(guo)分的(de)(de)擬(ni)真(zhen)使得游戲的(de)(de)樂(le)(le)趣(qu)打了(le)折扣。一(yi)(yi)個(ge)賽(sai)(sai)事下來,我(wo)們需要(yao)(yao)跑上(shang)10圈左右(you),也就是近20分鐘(如(ru)果(guo)你(ni)直(zhi)接(jie)跳過(guo)(guo)(guo)某階段就另說),稍稍會(hui)覺得有些無聊和疲勞。
職業(ye)模式下,大(da)部(bu)分賽事的(de)車輛(liang)都(dou)是統(tong)一的(de),性能上無差所以(yi)基本(ben)就靠玩(wan)(wan)家(jia)(jia)的(de)技術。當然游戲也允許玩(wan)(wan)家(jia)(jia)對車輛(liang)進(jin)行調(diao)教,注意(yi)不是“改裝(zhuang)”,這些參數的(de)微(wei)調(diao)得有一定知識(shi)的(de)人才(cai)玩(wan)(wan)得轉。另外,本(ben)作比(bi)較強調(diao)“進(jin)站(zhan)換胎加(jia)油(you)”這個(ge)概念,基本(ben)大(da)部(bu)分正賽2中都(dou)需要玩(wan)(wan)家(jia)(jia)完成這一個(ge)指標,合理運用“進(jin)站(zhan)戰術”將是玩(wan)(wan)家(jia)(jia)擊敗高難度對手的(de)法寶之一。
說到真實性,我(wo)們還(huan)要從賽(sai)道和(he)(he)車(che)輛(liang)說起。顯然制作組在車(che)輛(liang)的(de)外(wai)形和(he)(he)賽(sai)道的(de)還(huan)原度上花費(fei)了很多心血(xue),基本每條經典賽(sai)道都能(neng)與現實同步,而且車(che)輛(liang)的(de)外(wai)形和(he)(he)內飾也盡量與真車(che)保持一致。有視頻有真相:
駕駛的(de)(de)手(shou)感大部分時候(hou)都(dou)(dou)很(hen)真(zhen)實(shi),賽(sai)(sai)道上任何細小的(de)(de)顆粒都(dou)(dou)會影(ying)響賽(sai)(sai)車(che)(che)的(de)(de)行(xing)駛,雨天時車(che)(che)輛的(de)(de)抓地(di)力(li)明(ming)顯受影(ying)響,大扭(niu)力(li)小身(shen)軀的(de)(de)方程式賽(sai)(sai)車(che)(che)起(qi)步(bu)不(bu)(bu)能(neng)踩死油門,需要(yao)漸進(jin)式地(di)加油門…這些(xie)細節制作組都(dou)(dou)很(hen)好地(di)實(shi)現了(le)(le),但(dan)同(tong)時也免不(bu)(bu)了(le)(le)一(yi)(yi)些(xie)瑕(xia)疵,比如游(you)戲中(zhong)前驅(qu)(qu)、后驅(qu)(qu)和四驅(qu)(qu)的(de)(de)特性比較模糊,筆者用后驅(qu)(qu)車(che)(che)的(de)(de)開(kai)法駕駛小鋼炮反而更順(shun)手(shou)流(liu)暢;還(huan)有部分車(che)(che)輛的(de)(de)扭(niu)力(li)和慣性明(ming)顯不(bu)(bu)符合(he)現實(shi)情況,比如卡丁車(che)(che)。雖說本作的(de)(de)賣(mai)點是模擬(ni)和真(zhen)實(shi),但(dan)賽(sai)(sai)車(che)(che)游(you)戲真(zhen)要(yao)做到和現實(shi)中(zhong)完(wan)全一(yi)(yi)樣,完(wan)全符合(he)物理公式,還(huan)是不(bu)(bu)可能(neng)的(de)(de),《賽(sai)(sai)車(che)(che)計(ji)劃》此番(fan)嘗試不(bu)(bu)能(neng)說是失敗,只(zhi)是筆者有些(xie)挑刺(ci)而已(yi)。
說(shuo)完(wan)(wan)真(zhen)實性,我(wo)們(men)再來(lai)看看這個賽車游(you)戲(xi)(xi)(xi)(xi)的(de)(de)(de)娛樂性和趣味(wei)性到(dao)底有(you)(you)多(duo)少(shao)(shao)。直(zhi)接給出(chu)答(da)案:沒(mei)(mei)多(duo)少(shao)(shao)!筆者原本不想(xiang)吐(tu)槽,但(dan)(dan)寫(xie)到(dao)這里還是(shi)忍不住說(shuo)一句:這個游(you)戲(xi)(xi)(xi)(xi)真(zhen)無趣。對(dui),本作完(wan)(wan)全(quan)沒(mei)(mei)有(you)(you)倒帶、噴(pen)氮氣那樣的(de)(de)(de)花樣玩法,當然玩家并不指望這些(xie),我(wo)們(men)想(xiang)要的(de)(de)(de)是(shi)循序漸進的(de)(de)(de)、類(lei)似于(yu)RPG的(de)(de)(de)體驗過程,從破車到(dao)豪(hao)車,從無改(gai)(gai)裝到(dao)三級改(gai)(gai)裝,從銀行開(kai)戶到(dao)買的(de)(de)(de)起天價(jia)豪(hao)車,某種程度上來(lai)說(shuo)這是(shi)促使我(wo)們(men)繼(ji)續玩的(de)(de)(de)動(dong)力,但(dan)(dan)是(shi)《賽車計劃》完(wan)(wan)全(quan)沒(mei)(mei)有(you)(you)。游(you)戲(xi)(xi)(xi)(xi)一上來(lai)就可以(yi)讓(rang)你(ni)選擇任何級別(bie)的(de)(de)(de)車,而你(ni)的(de)(de)(de)車庫(ku)就是(shi)游(you)戲(xi)(xi)(xi)(xi)的(de)(de)(de)車輛資(zi)料庫(ku),沒(mei)(mei)有(you)(you)獎金沒(mei)(mei)有(you)(you)升級沒(mei)(mei)有(you)(you)改(gai)(gai)裝件,沒(mei)(mei)有(you)(you)參(can)與感沒(mei)(mei)有(you)(you)成就感沒(mei)(mei)有(you)(you)趣味(wei)性,那我(wo)玩下去為了啥(sha)?呵(he)呵(he),不為了啥(sha),多(duo)開(kai)開(kai)才(cai)能提(ti)升技術嘛…(吐(tu)血)
專業的外設支持 – 8分
其(qi)實(shi)評了這么(me)多軟件(jian)上的(de)體驗,我(wo)們卻忽視了本(ben)作(zuo)硬件(jian)支(zhi)持上的(de)(最大)特色。《賽車計劃(hua)》不僅原(yuan)生支(zhi)持市面上的(de)所(suo)有(you)主流手(shou)柄和方向盤,還(huan)支(zhi)持目前很火的(de)VR設備。如(ru)果你(ni)有(you)Oculus Rift或索尼的(de)VR頭盔(kui)就可(ke)以直接體驗虛擬現實(shi)版(ban)的(de)競速(su)體驗,相信游(you)戲整體的(de)真(zhen)實(shi)性將更上一(yi)層(ceng)樓。(前提是(shi)你(ni)要有(you),現在這些VR設備還(huan)沒出(chu)消費(fei)者版(ban))
另外(wai),游戲中動態模擬(ni)的(de)天氣和晝(zhou)夜(ye)環(huan)境(jing),真實的(de)賽制安排和不(bu)算落伍的(de)回放/拍照系統,也算是本作的(de)一些特色,但算不(bu)上亮(liang)點。
縱觀全文(wen),“真(zhen)實(shi)”是(shi)筆者(zhe)提到最多(duo)的(de)(de)兩個(ge)字,確實(shi),《賽(sai)車計劃》的(de)(de)風格更偏向(xiang)于模擬而不(bu)是(shi)娛樂(le),這一點似乎和《神力科莎》比較像,但這兩者(zhe)的(de)(de)娛樂(le)性真(zhen)的(de)(de)遠不(bu)如Forza、NFS和Grid系列,玩(wan)久(jiu)了容易枯燥(zao),沒耐心的(de)(de)玩(wan)家會很(hen)快失去目標或動(dong)力。
但這并不(bu)代(dai)表它(ta)不(bu)是(shi)一部(bu)好作品,本(ben)作只是(shi)受眾群體比較特殊(shu),其真(zhen)(zhen)正的次世代(dai)畫面,出(chu)色的手感(gan)和天氣系統,以及全(quan)面的外設(she)支持,具備了上乘競速游(you)戲(xi)一切的該有(you)(you)素質。如果想(xiang)體驗真(zhen)(zhen)實的賽(sai)車(che)競速,那么就搬出(chu)你(ni)吃灰多年的G27吧(ba),《賽(sai)車(che)計劃》絕(jue)對不(bu)會讓(rang)你(ni)失望(wang);但如果你(ni)只是(shi)想(xiang)閑暇之(zhi)余飆個車(che)找點(dian)樂子,那么本(ben)作可能會讓(rang)你(ni)感(gan)到有(you)(you)些(xie)枯燥和挫折感(gan),還不(bu)如趁早轉投他家吧(ba)。
硬件 最低配置(zhi) 推薦配置(zhi)
CPU : Intel Core 2 Quad Q8400 2.66 GHz Intel Core i7 3700 3.5 GHz
AMD Phenom II X4 940 3.0 GHz AMD FX-8350 4.0 GHz
內存: 4 GB 8 GB
顯卡: Nvidia Geforce 8800 GT / ATI Radeon HD 3870 Nvidia GTX 560 / AMD Radeon HD 6950
系(xi)統(tong) Windows 7 Windows 7
IGN 8.9
優點:
+極其豐富的(de)自(zi)定(ding)義選項
+挑(tiao)戰性與滿足感并(bing)重
+杰出(chu)的視覺表現
缺點:
-少量的bug
-賽(sai)車種(zhong)類上有小(xiao)疏漏
評分:8.9非常(chang)好
有深度(du)(du)有難度(du)(du)但是總體對玩家比較友好,《賽車(che)計劃(hua)》就(jiu)是真正競速(su)該有的(de)樣(yang)子。
總評:
《賽車計劃》視覺(jue)(jue)表現棒,聲音表現贊(zan),玩上去感(gan)覺(jue)(jue)更(geng)是沒的(de)說。比(bi)賽過程既需要有策略(lve)性也(ye)需要狠(hen)勁。天氣效果出色,內容非常豐富。這就(jiu)是真正(zheng)競速該有的(de)樣子。
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Gamereactor 9/10
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Netzwelt 9.2/10
Hobbyconsolas 93/100
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