本游(you)(you)(you)戲(xi)正所謂“取之于民,用之于民”,游(you)(you)(you)戲(xi)中的程(cheng)序(xu)代(dai)碼任何玩家都可以幫忙(mang)參與制(zhi)作(zuo),以達到(dao)最佳(jia)游(you)(you)(you)戲(xi)性能、畫面(mian)表現(xian)等(deng)等(deng)。
車輛
Project CARS covers a wide variety of machines and motorsports.
Everyone has different tastes when it comes to cars; some love the sleek, smooth lines of an Italian supercar, some love the raw power of a US muscle car. And we all have our particular favourites when it comes to motorsports, teams, and drivers.
We're passionate about cars too which is why we've made sure Project CARS covers all the styles and forms of racing and car culture that you love...
RETRO TOURING
Completing the wide variety of motorsports on offer within Project CARS is Retro Touring that harkens back to previous years of close pack racing exemplified by the BTCC and TOCA Tour. With iconic machines like the Ford Sierra RS500 Cosworth, Escort Mk I, and dominant classics from both BMW and Mercedes, Retro Touring is where your nerves and reactions need to be tough and quick as you battle and jostle for position on some of the most legendary tracks from around the world.
ROAD CARS
Whilst we all salivate over the curves of an Italian sports car,the growl of a V8 engine, or the sublime handling of a highly-tuned GT machine, for most people their love for cars starts with the one parked on the driveway of their house. Whether that’s a hot hatchback, a luxury saloon, or a city runner, Project CARS has a number of vehicles on offer that you’d likely see driving around in your everyday life.
Of course, in Project CARS you’ll get the chance to exploit these to their fullest by taking them out to the virtual track and pushing them to the limit without the usual real-world worries of burning through tires or overheating the brakes ;-) So be sure to check out these great cars that - whilst being more affordable than others - are great fun to drive and the entry point for many potential future race drivers.
KARTS
As one of the most accessible motorsports on the planet participated in recreationally by millions each year, karting has been the starting point for many professional racing drivers such as Michael Schumacher, Lewis Hamilton, Juan Pablo Montoya, Danica Patrick, and Jeff Gordon.
Considered by some as the first step in any serious racer's career, itcan prepare the driver for high-speed wheel-to-wheel racing by helping develop quick reflexes, precise car control, and instinctive decision-making skills. In addition, it also introduces an awareness of the various tweakable parameters that can potentially improve the competitiveness of the kart (eg.. tire pressure, gearing, chassis stiffness) that will prove invaluable in higher levels of motorsport.
Players in Project CARS will be able to experience the thrill of karting in two forms - 125cc shifter karts perfect for short circuits and the more powerful 250cc Superkarts capable of speeds up to 160mph.
TRACK DAY CARS
Road-legal but built for the track, these open-top machines are purpose-built sports cars - low to the ground, lightweight, and capable of incredible lap times.
Built by small but talented teams of engineers and designers, these unique visions of uncompromising and minimalist technical and aesthetic beauty are just as innovative as they are competitive and offer a pure racing experience for those that are are willing to get behind their wheels.
One shining example is the Mono created by BAC in Liverpool and driven by one of our talented professional racing driver consultantsOliver James Webb. Check out this startlingly-accurate comparison of Oli driving a lap at Oulton Park in real-life vs how it looks in Project CARS...
SUPERCARS
Supercars, Exotics, Hypercars...whatever you want to call them, they'rethe cars we had on our walls as children and the cars that make our heads turn as adults.
With six or seven figure price tags, alluring bodywork, perfectly-balanced power, exquisite handling, and immeasurable desirability they're the cars of our dreams and the ultimate expression of design, beauty, and technical collaboration.
Whilst players will be able to test and race these machines in special events and bespoke one-make series within their career, we want you to also enjoy these rides in the setting you're most used to seeing them - the open road. Stay tuned over coming months to see the gorgeous road courses you'll be able to drive these cars on but for now, sit back and enjoy these stunning shots...
LE MANS PROTOTYPES
Le Mans Prototypes are the fastest closed wheel racing cars used in circuit racing today, competing in a number of high-profile endurance events including the prestigious24 Hours of Le Mans.
With vehicles from real-world manufacturers BMW, Renault, Bentley, Oreca, Mercedes-Benz, and Audi, Project CARS also includes LMP1 and LMP2 cars created by you, the community.
Get behind the wheel of these super-fast machines and participate in championships that will take you across the States and Europe and the iconic Le Mans 24 Hour race*.
Check out this great video from race driver Rene Rast matching his real-life time of 3:40.170 in an LMP2 car with a startlingly-accurate of 3:40.110 in Project CARS.
*For those with stamina, you'll be able to play this in real time! But don't worry, you can also choose to play it with 'accelerated' time-progression too ;-)
GT
GT (Grand Touring) covers a wide variety of two-door road vehicles that have been upgraded and tuned to race spec.
With a heritage of prestigious machines, strict regulations, and noteworthy champions, GT racing is a motorsport with a variety of faces. Players will be able to drive in many different classes and cars from Ginetta G40 Juniors to GT3 and Endurance vehicles, iconic GT cars like the Ford GT40 Mk IV, Group 5 cars, and more!
So whatever your passion, be sure to check out these amazing machines and take them out to attack some of the most famous and challenging European and World circuits.
MODERN OPEN WHEEL
Modern Open Wheel is a world of cutting-edge technology, screaming engines, and record-breaking lap times.
Covering everything from entry-level four-cylinder engine types through to unrestricted V8s complete with advanced energy recovery and drag reduction systems, these single-seater open cockpit machines are all about aerodynamics, downforce, peak performance, and a driver racing on the knife edge of control at blistering speeds.
Players will have a choice of either plotting a career path from the rookie ranks up to the pinnacle of modern open wheel racing, or you can jump straight in at the deep end and strive to become World Champion straight away - the choice is yours.
So get ready to strap in and prepare yourself for one of the fastest forms of motorsport on the planet.
生涯
With the ability to play solo and create your own Quick Race Weekends, jump into competitive multiplayer againstfriends or others fromaround the world, and interact with the community through Community features, your Project CARS career allows you to follow in the footsteps of your racing heroes and forge your own path as a driver with a structured format inspired by real life...
STARTING YOUR JOURNEY
Your Project CARS career starts by creatinga driver and choosing your preferred motorsport.
Unlike other games that may force you to start in low tiers with slow vehicles, players in Project CARS are free to choose from any of the available championships or series on offer.
If you want to jump straight into powerful Le Mans Prototypes then you can! Similarly, if European GT cars are your thing, then go ahead!
Once you've chosen your career starting point, you'll be presented with a contract to sign with your first team and then you'll be ready for the start of the season ahead!
CONTRACTS, ACCOLADES, ENDORSEMENTS
Progression through your career is done via the Race Calendar. Based on your performance you may attract the attention of scouts that represent teams either in your current motorsport or other disciplines.
Impress them by earning Accolades and they'll approach you with offers to drive for the team they represent or participate in unique events or series.Additionally, major milestones throughout your career may be signified by signing Endorsements with companies that are proud to be associated with your success.
So keep an eye on your Inbox as new opportunities may be just around the corner!
HISTORIC GOALS
Throughout motorsport history there have been many unforgettable and legendary drivers.
Inspired by these stories, players in Project CARS are invited to try and recreate those journeys via three Historic Goals...
ZERO TO HERO
Like many young prodigies that have appeared throughout motorsport history, this Historic Goal challenges you to rise from Karting to the very pinnacle of motorsports in a short number of years.
DEFENDING CHAMP
Occasionally there are individuals that absolutely dominate their profession through skill and determination. This Historic Goal challenges you to defend your championship title for three consecutive years.
TRIPLE CROWN
There are some that define themselves by proving their mastery in multiple race disciplines. This Historic Goal challenges you to do so also by winning three titles across different motorsports.
All Historic Goals are optional and players are free to tackle them in any order they wish.
For those that would like an additional challenge though, Hall Of Fame status awaits for those that demonstrate true greatness and dedication. ;-)
NEWS
Project CARS continues to blur the boundaries between games and real life with news reports on events in your Race Calendar being provided exclusively bySim Racer magazine.
Sim Racer magazineis the world's premier sim-racing motorsport magazine covering hardware and software reviews, interviews with sim racers, real-world drivers, and game developers, group tests, previews, car setup guides, and much more!
As your career unfolds, Sim Racer magazine will be there every step of the way offering exclusive media coverage within the game of all the podiums, drama, and atmosphere of your career and events happening around you throughout the year.
Through your Driver Network FanChat feed you'll also be able to see your popularity grow and get apersonal insight into how your actions are perceived by the virtual racing community. Win big and they'll show their support!
Your career in Project CARS has been designed to replicate all the flow, the opportunities and the ambience that a modern-day driver gets to be a part of, whilst also paying respect to the long heritage of past motorsports and legends in all their forms.
It's also been designed to be flexible and offer variety -youdecide who to drive for,youdecide your path, andyoudecide what your ultimate goal is. So get ready, your journey is about to begin.
當之無(wu)愧的次(ci)世代 – 9分
《賽(sai)車計劃》一部是(shi)沒有(you)任何劇情情節(jie)的、純粹(cui)的賽(sai)車競速游(you)戲,我(wo)們就先(xian)從大家最關注的“次世代”畫面開始說起。
剛(gang)進入游(you)戲,桌面(mian)的(de)(de)UI設計就給了我(wo)們不(bu)少好感,《賽車計劃》的(de)(de)主(zhu)界面(mian)有(you)些類似(si)Win 8的(de)(de)Metro風格(ge)(ge),一格(ge)(ge)一格(ge)(ge)方塊上的(de)(de)懸停配色十分(fen)大膽(dan)艷麗(li),菜單的(de)(de)顏值都這么高(gao),這不(bu)禁讓筆者對游(you)戲的(de)(de)實際畫面(mian)又多了一份期待。
確實,經(jing)過幾天的測試和體驗,本作(zuo)對得起(qi)其“次世代”的名(ming)號,即便不(bu)能(neng)說它(ta)是畫(hua)面最好(hao)的賽(sai)車游戲,但加上“之一”后相信就不(bu)會有任(ren)何異議了。《賽(sai)車計劃》圖像(xiang)上最強(qiang)的三個(ge)方面要(yao)屬光影投射(she)、動態日夜天氣和車輛模型。
先(xian)來(lai)看游戲中(zhong)(zhong)的(de)光影和車(che)體反(fan)射(she)的(de)效果(guo),當年(nian)筆者第一次(ci)玩(wan)PS3上的(de)GT5時,就被游戲中(zhong)(zhong)動(dong)態(tai)的(de)車(che)身反(fan)射(she)效果(guo)震撼到了(le),這么多年(nian)過去了(le),這類技術基本早已成了(le)標配,當然(ran)這次(ci)《賽車(che)計劃》也(ye)不(bu)(bu)例外(wai)。游戲中(zhong)(zhong),不(bu)(bu)同(tong)車(che)輛的(de)車(che)身材質/漆的(de)光照和鏡面反(fan)射(she)效果(guo)都會(hui)(hui)有都一些微差,保持了(le)美感(gan)的(de)同(tong)時也(ye)還原了(le)物理特性;賽車(che)和賽道內(nei)物體的(de)陰影質量很高(gao),伴隨的(de)動(dong)態(tai)效果(guo)也(ye)無可挑剔(ti);隨著賽車(che)快速的(de)移動(dong),我(wo)們(men)有時會(hui)(hui)遇到光線反(fan)復穿過遮(zhe)擋樹枝(zhi)的(de)刺眼情景,或(huo)許會(hui)(hui)造成眼睛的(de)不(bu)(bu)適(shi),但真實度爆表(biao)。
動(dong)態天氣(qi)系統和日夜時(shi)間模擬設(she)置也是(shi)(shi)此前(qian)開(kai)(kai)發商(shang)重點宣傳的(de)(de)一個游戲特(te)性,游戲中有(you)雨(yu)天、沙塵天、陰天和晴(qing)天等多種天氣(qi)設(she)置,雨(yu)天的(de)(de)效(xiao)果(guo)(guo)則最為搶(qiang)眼,《賽車計劃》比起《駕駛俱(ju)樂部》有(you)更多的(de)(de)雨(yu)點粒子和更明顯的(de)(de)濺(jian)射效(xiao)果(guo)(guo),同時(shi)天氣(qi)對駕駛員的(de)(de)視(shi)野(ye)(ye)也會(hui)造成(cheng)很大(da)影(ying)響。很多時(shi)候(hou)前(qian)面車濺(jian)起的(de)(de)水花會(hui)讓(rang)你(ni)幾(ji)乎什么(me)都看不見,相(xiang)信不少開(kai)(kai)車的(de)(de)朋友都有(you)過那種暴(bao)雨(yu)天“零(ling)視(shi)野(ye)(ye)”的(de)(de)體驗。默認設(she)置下,游戲內天氣(qi)變化的(de)(de)頻率很高,有(you)時(shi)比賽開(kai)(kai)始的(de)(de)時(shi)候(hou)還是(shi)(shi)大(da)晴(qing)天,兩圈(quan)后(hou)就下起傾盆大(da)雨(yu),再(zai)過會(hui)就雨(yu)后(hou)天晴(qing)了(le)…當然(ran)這個頻率是(shi)(shi)可以手動(dong)調節的(de)(de),只是(shi)(shi)默認設(she)置更偏向于突出“天氣(qi)變化”的(de)(de)效(xiao)果(guo)(guo)和存在感(gan)。
晝夜模擬系(xi)統和(he)天氣效果(guo)的原理差不(bu)(bu)(bu)多,夜間開車和(he)白天有些不(bu)(bu)(bu)同(tong),環境和(he)燈光(guang)會(hui)營造出不(bu)(bu)(bu)同(tong)的駕駛氛圍,不(bu)(bu)(bu)得不(bu)(bu)(bu)說,《賽車計劃》中的夜景(jing)也很迷人。此外(wai),時(shi)間模擬系(xi)統在(zai)SOLO中也是(shi)可以手動調的,玩(wan)家可以設置(zhi)真實時(shi)間、5倍速時(shi)間等等,想要真實感還是(shi)炫酷的日夜交替,一切取決與你(ni)。
建模方面,Ultra設(she)(she)置(zhi)下每一輛車(che)的(de)(de)(de)三角(jiao)形大(da)概有(you)200-300萬個,完(wan)全能經得住(zhu)高分辨(bian)率的(de)(de)(de)考驗(yan)。同時(shi)(shi),車(che)損(sun)系統也(ye)是(shi)大(da)家評(ping)價(jia)一部競速(su)游戲真實與(yu)否的(de)(de)(de)重要指標(biao),《賽(sai)車(che)計劃(hua)》這方面的(de)(de)(de)“視(shi)覺(jue)效(xiao)果”做的(de)(de)(de)很不(bu)(bu)錯,受(shou)傷的(de)(de)(de)車(che)輛有(you)時(shi)(shi)看起來比(bi)新車(che)更帶感(gan),而且(qie)玩家可以在設(she)(she)置(zhi)菜單中(zhong)選擇“車(che)損(sun)影響性能”,車(che)損(sun)系統就能完(wan)美地融入到駕駛體驗(yan)中(zhong)了(le)(le)。不(bu)(bu)過這套車(che)損(sun)系統的(de)(de)(de)物理特(te)性還是(shi)有(you)些不(bu)(bu)夠真實,有(you)時(shi)(shi)受(shou)巨大(da)沖(chong)擊時(shi)(shi),賽(sai)車(che)變得出乎意料的(de)(de)(de)耐撞;但有(you)時(shi)(shi)不(bu)(bu)經意的(de)(de)(de)小(xiao)碰撞,就會(hui)讓車(che)輛“表面的(de)(de)(de)外殼”逐一脫落,筆者也(ye)搞不(bu)(bu)懂制(zhi)作組這方面的(de)(de)(de)設(she)(she)置(zhi),但就視(shi)覺(jue)效(xiao)果來說,蜘蛛網狀的(de)(de)(de)玻璃破碎和外殼脫落后露出的(de)(de)(de)“內核”已經足(zu)夠有(you)沖(chong)擊力了(le)(le)。
此外(wai),賽道內的場景(jing)細節和場外(wai)風(feng)景(jing)也都有(you)板有(you)眼,雖然截(jie)圖效(xiao)果可能沒(mei)《駕(jia)駛俱樂部(bu)》那種(zhong)美感,但比(bi)起(qi)這款2014年PS4獨占賽車大作(zuo),本作(zuo)擁有(you)更(geng)好的車損系統和物理效(xiao)果,以及(ji)更(geng)好的載入(ru)距離和更(geng)高清的貼圖。
最后不(bu)得(de)不(bu)提一下《賽車(che)計劃》支(zhi)持12K分辨(bian)率,不(bu)知道有沒有國外(wai)大(da)神能給我們腦(nao)補一下12K的場(chang)景和(he)畫面(mian)。不(bu)過目前游戲對AMD顯卡支(zhi)持不(bu)夠(gou),運行效率普(pu)遍偏低,雖然(ran)官方聲稱沒有拿(na)老黃一分錢,但看(kan)到游戲里那一塊塊Nvidia的廣告牌大(da)家心中(zhong)基(ji)本就有數(shu)了(le),這里有一篇外(wai)媒(mei)DSOG的《賽車(che)計劃》PC性能測試,值得(de)一看(kan)!
車輛音(yin)效出色,語(yu)音(yin)缺(que)失 – 8分
由于《賽車計劃》把自(zi)己定義(yi)為模(mo)擬(ni)競速游戲(xi),所以(yi)我們(men)在(zai)游戲(xi)中跑圈時(shi)是聽不到(dao)任何(he)歌曲和背景音樂(le)的(de),唯一陪伴你的(de)只有賽車引擎(qing)的(de)轟鳴聲,說枯(ku)燥是肯(ken)定有一點的(de),但對于真(zhen)正喜歡賽車的(de)人來說,這(zhe)樣倒更合其意。
不過游戲中沒有(you)“車隊語(yu)音(yin)”就有(you)些說不過去(qu)了,很多時(shi)(shi)候進站(zhan)提示、最快紀錄等實時(shi)(shi)信(xin)(xin)息(xi)(xi)在激烈的比賽中我們(men)都沒時(shi)(shi)間去(qu)看(kan),這時(shi)(shi)就需要用語(yu)音(yin)的形(xing)式把信(xin)(xin)息(xi)(xi)傳遞(di)給玩家。其實這是(shi)一項很基本的功能,這也沒多少工作(zuo)量(liang),不知(zhi)道Slightly Mad是(shi)怎(zen)么(me)想(xiang)的。
好(hao)在(zai)本作在(zai)核心音(yin)效上的表現十(shi)分(fen)到位,特別是(shi)在(zai)車(che)輛音(yin)效的多(duo)樣性(xing)和(he)準確(que)性(xing)方(fang)面,確(que)實(shi)沒少花功(gong)夫。不同賽車(che)引擎的特性(xing),如NA、渦輪增(zeng)壓和(he)機械增(zeng)壓,還有高低轉速、輪胎空轉、壓過路肩等效果,到給的特別準確(que)。當(dang)很多(duo)車(che)并(bing)駕(jia)齊(qi)驅時(shi),整(zheng)個場景(jing)的音(yin)效將十(shi)分(fen)壯觀,強(qiang)烈的引擎共鳴會引起周邊(bian)空氣的共振(zhen),或(huo)許會造成耳朵的不適,這就是(shi)真實(shi)的競速環(huan)境。
真實但缺乏(fa)樂趣 – 7.5分(fen)
本作的(de)(de)游戲模(mo)(mo)式(shi)(shi)主要分為4大類:職業模(mo)(mo)式(shi)(shi)、SOLO模(mo)(mo)式(shi)(shi)、聯網對戰(zhan)模(mo)(mo)式(shi)(shi)和社區模(mo)(mo)式(shi)(shi)。其(qi)中(zhong)職業模(mo)(mo)式(shi)(shi)集中(zhong)了《賽車計劃》中(zhong)的(de)(de)所有(you)車型、賽道和玩(wan)(wan)法;而在SOLO模(mo)(mo)式(shi)(shi)中(zhong),玩(wan)(wan)家(jia)(jia)可以(yi)(yi)自己設定(ding)賽車級別、賽道、規(gui)則(ze)和天氣等元素;線上(shang)聯網功能可以(yi)(yi)讓玩(wan)(wan)家(jia)(jia)互(hu)相競速(su)比拼(pin),該模(mo)(mo)式(shi)(shi)以(yi)(yi)“房間戰(zhan)”的(de)(de)形式(shi)(shi)呈現;最后(hou)的(de)(de)社區模(mo)(mo)式(shi)(shi)則(ze)比較(jiao)特殊,玩(wan)(wan)家(jia)(jia)需要用指定(ding)的(de)(de)車輛(liang)在指定(ding)的(de)(de)賽道上(shang)進(jin)行計時(shi)賽,單(dan)圈(quan)成(cheng)績(ji)會(hui)被列(lie)入榜(bang)單(dan)中(zhong),記(ji)錄保持者會(hui)有(you)特殊的(de)(de)獎勵哦!
這里我(wo)們(men)就主要(yao)來解讀下分量最重“職(zhi)業模式(shi)”。職(zhi)業一開始,我(wo)們(men)可以(yi)從Tier 8至Tier 1之(zhi)間選擇一個適合自(zi)己的(de)級(ji)別,其中(zhong)包(bao)含了(le)卡丁車、GT、方程式(shi)FC/FB、PROTOTYPE和LMP等各項賽(sai)事,T8-T1的(de)差別主要(yao)體(ti)現(xian)在車輛的(de)級(ji)別(馬力)上(shang),是逐漸遞增的(de)。
進去之后你(ni)會(hui)發(fa)現(xian)賽(sai)(sai)程(cheng)主要(yao)是(shi)以月(yue)歷的(de)形式表達(da)的(de),和大(da)多數娛樂性為主的(de)賽(sai)(sai)車游(you)戲不(bu)同(tong),本(ben)作中每項比(bi)賽(sai)(sai)大(da)致被分為訓練(lian)賽(sai)(sai)、預(yu)(yu)選賽(sai)(sai)和正賽(sai)(sai)(x2)這幾部分。我們可以跳(tiao)過(guo)(guo)訓練(lian)賽(sai)(sai),但如果(guo)要(yao)在正賽(sai)(sai)中取得(de)一個(ge)好(hao)的(de)出發(fa)名次,那就必須在預(yu)(yu)選賽(sai)(sai)上好(hao)好(hao)表現(xian)。這個(ge)模(mo)式還原(yuan)了(le)真(zhen)實的(de)比(bi)賽(sai)(sai)日程(cheng)安(an)排,但真(zhen)正給人的(de)感(gan)覺確是(shi)特(te)別“累”,過(guo)(guo)分的(de)擬真(zhen)使得(de)游(you)戲的(de)樂趣打了(le)折(zhe)扣。一個(ge)賽(sai)(sai)事下來,我們需(xu)要(yao)跑上10圈左(zuo)右,也(ye)就是(shi)近20分鐘(如果(guo)你(ni)直(zhi)接跳(tiao)過(guo)(guo)某(mou)階段(duan)就另說),稍稍會(hui)覺得(de)有些(xie)無聊和疲勞。
職(zhi)業模(mo)式下,大部分(fen)賽(sai)事的車輛都(dou)是統一的,性(xing)能上無差所以基本就靠玩(wan)家的技術。當然(ran)游戲也允許玩(wan)家對車輛進(jin)(jin)行(xing)調(diao)教,注意不是“改裝”,這些參數的微調(diao)得有一定知識(shi)的人才玩(wan)得轉(zhuan)。另外,本作比較強調(diao)“進(jin)(jin)站換胎加油”這個(ge)概念,基本大部分(fen)正賽(sai)2中都(dou)需要玩(wan)家完(wan)成這一個(ge)指標(biao),合理運用(yong)“進(jin)(jin)站戰術”將是玩(wan)家擊敗高難度對手(shou)的法寶之一。
說到(dao)真(zhen)(zhen)(zhen)實性,我們還要從(cong)賽道和(he)(he)車輛(liang)說起。顯然制作(zuo)組在車輛(liang)的外形和(he)(he)賽道的還原(yuan)度上花(hua)費了很(hen)多心血,基本每條經典賽道都能(neng)與(yu)現實同步,而且車輛(liang)的外形和(he)(he)內飾(shi)也盡量與(yu)真(zhen)(zhen)(zhen)車保持一致。有視頻有真(zhen)(zhen)(zhen)相:
駕駛的(de)手(shou)感大部(bu)分時(shi)(shi)候都很(hen)真(zhen)實(shi)(shi),賽(sai)道上(shang)任何細小(xiao)的(de)顆粒都會影響賽(sai)車的(de)行駛,雨天時(shi)(shi)車輛的(de)抓(zhua)地(di)力明顯受(shou)影響,大扭(niu)力小(xiao)身軀的(de)方程式賽(sai)車起(qi)步(bu)不(bu)能(neng)踩死油門,需(xu)要漸進式地(di)加油門…這(zhe)些(xie)(xie)(xie)細節制作組(zu)都很(hen)好地(di)實(shi)(shi)現(xian)了(le),但同時(shi)(shi)也免(mian)不(bu)了(le)一些(xie)(xie)(xie)瑕疵(ci),比如游(you)戲(xi)(xi)中前驅(qu)(qu)、后(hou)(hou)驅(qu)(qu)和四驅(qu)(qu)的(de)特性比較模糊,筆者(zhe)用后(hou)(hou)驅(qu)(qu)車的(de)開法駕駛小(xiao)鋼炮反而(er)(er)更順手(shou)流暢;還有部(bu)分車輛的(de)扭(niu)力和慣性明顯不(bu)符合現(xian)實(shi)(shi)情況,比如卡丁車。雖說(shuo)本(ben)作的(de)賣點是(shi)模擬和真(zhen)實(shi)(shi),但賽(sai)車游(you)戲(xi)(xi)真(zhen)要做到和現(xian)實(shi)(shi)中完全一樣,完全符合物理公(gong)式,還是(shi)不(bu)可能(neng)的(de),《賽(sai)車計(ji)劃(hua)》此番(fan)嘗試(shi)不(bu)能(neng)說(shuo)是(shi)失敗,只是(shi)筆者(zhe)有些(xie)(xie)(xie)挑刺(ci)而(er)(er)已。
說完(wan)真實(shi)性,我們(men)再來(lai)看看這個賽車(che)游(you)戲的娛(yu)樂性和趣(qu)味性到(dao)(dao)底(di)有(you)(you)(you)(you)多少(shao)。直接給出答案:沒(mei)(mei)多少(shao)!筆者(zhe)原本不(bu)(bu)想吐槽,但(dan)寫到(dao)(dao)這里(li)還是(shi)(shi)忍不(bu)(bu)住說一句(ju):這個游(you)戲真無趣(qu)。對,本作完(wan)全沒(mei)(mei)有(you)(you)(you)(you)倒帶(dai)、噴(pen)氮氣那(nei)樣(yang)的花樣(yang)玩(wan)法,當然玩(wan)家并不(bu)(bu)指望這些,我們(men)想要的是(shi)(shi)循序(xu)漸進的、類似于RPG的體驗過(guo)程,從破車(che)到(dao)(dao)豪(hao)(hao)車(che),從無改(gai)裝(zhuang)到(dao)(dao)三(san)級改(gai)裝(zhuang),從銀(yin)行開戶到(dao)(dao)買的起(qi)天價豪(hao)(hao)車(che),某種程度上來(lai)說這是(shi)(shi)促(cu)使我們(men)繼續玩(wan)的動力,但(dan)是(shi)(shi)《賽車(che)計劃》完(wan)全沒(mei)(mei)有(you)(you)(you)(you)。游(you)戲一上來(lai)就可以讓(rang)你(ni)選擇任(ren)何級別的車(che),而你(ni)的車(che)庫就是(shi)(shi)游(you)戲的車(che)輛資料庫,沒(mei)(mei)有(you)(you)(you)(you)獎金沒(mei)(mei)有(you)(you)(you)(you)升(sheng)級沒(mei)(mei)有(you)(you)(you)(you)改(gai)裝(zhuang)件,沒(mei)(mei)有(you)(you)(you)(you)參(can)與感沒(mei)(mei)有(you)(you)(you)(you)成就感沒(mei)(mei)有(you)(you)(you)(you)趣(qu)味性,那(nei)我玩(wan)下去為(wei)(wei)了(le)(le)啥?呵呵,不(bu)(bu)為(wei)(wei)了(le)(le)啥,多開開才能提升(sheng)技術嘛…(吐血)
專(zhuan)業的外設支持 – 8分(fen)
其實評了(le)這(zhe)么多軟(ruan)件上(shang)(shang)的(de)(de)(de)體(ti)驗(yan)(yan),我們卻忽視了(le)本作(zuo)硬件支(zhi)持(chi)上(shang)(shang)的(de)(de)(de)(最大(da))特色。《賽(sai)車計(ji)劃》不僅原(yuan)生支(zhi)持(chi)市(shi)面(mian)上(shang)(shang)的(de)(de)(de)所有(you)主(zhu)流手柄(bing)和方向盤,還支(zhi)持(chi)目(mu)前很火的(de)(de)(de)VR設備(bei)。如果你有(you)Oculus Rift或(huo)索尼的(de)(de)(de)VR頭盔就(jiu)可以(yi)直接體(ti)驗(yan)(yan)虛擬(ni)現實版的(de)(de)(de)競(jing)速體(ti)驗(yan)(yan),相(xiang)信(xin)游戲整體(ti)的(de)(de)(de)真實性將(jiang)更上(shang)(shang)一層樓。(前提是你要(yao)有(you),現在這(zhe)些VR設備(bei)還沒出消費者版)
另外,游(you)戲中動態模擬的(de)天氣(qi)和(he)晝夜環(huan)境,真實的(de)賽制安排和(he)不算(suan)落伍的(de)回放/拍照系統,也算(suan)是本(ben)作的(de)一些特色,但算(suan)不上亮點。
縱觀全文(wen),“真實”是筆者提到(dao)最多的兩(liang)個(ge)字,確實,《賽(sai)車計劃》的風格(ge)更偏(pian)向(xiang)于(yu)模擬(ni)而不(bu)是娛樂(le),這一點似(si)乎和(he)《神力科莎》比較像,但這兩(liang)者的娛樂(le)性真的遠不(bu)如Forza、NFS和(he)Grid系列,玩(wan)久(jiu)了容(rong)易(yi)枯(ku)燥,沒耐心的玩(wan)家(jia)會(hui)很(hen)快(kuai)失去目標或(huo)動力。
但這并不代表它不是(shi)一(yi)部好作品,本作只是(shi)受眾群體比較特殊,其真(zhen)正的次世代畫面,出(chu)色的手感和天氣系統,以及(ji)全面的外(wai)設支持,具備了上(shang)乘(cheng)競(jing)(jing)速游戲一(yi)切的該有素質(zhi)。如果(guo)想體驗真(zhen)實(shi)的賽車競(jing)(jing)速,那么就搬出(chu)你吃(chi)灰(hui)多年的G27吧,《賽車計(ji)劃》絕對(dui)不會(hui)讓(rang)你失(shi)望(wang);但如果(guo)你只是(shi)想閑暇之余飆個車找點樂子,那么本作可能會(hui)讓(rang)你感到有些枯燥和挫折感,還不如趁早(zao)轉投他(ta)家吧。
硬件 最低配置 推薦配置
CPU : Intel Core 2 Quad Q8400 2.66 GHz Intel Core i7 3700 3.5 GHz
AMD Phenom II X4 940 3.0 GHz AMD FX-8350 4.0 GHz
內(nei)存: 4 GB 8 GB
顯(xian)卡: Nvidia Geforce 8800 GT / ATI Radeon HD 3870 Nvidia GTX 560 / AMD Radeon HD 6950
系統 Windows 7 Windows 7
IGN 8.9
優點:
+極其豐富的自定義選項(xiang)
+挑(tiao)戰性與滿足感并重(zhong)
+杰出的視(shi)覺表現(xian)
缺點:
-少量的bug
-賽車種類上有(you)小疏(shu)漏(lou)
評分:8.9非常好
有深度有難度但是(shi)總體對(dui)玩家(jia)比(bi)較友好,《賽(sai)車(che)計劃(hua)》就是(shi)真正競(jing)速該有的(de)樣子。
總評:
《賽車計(ji)劃》視覺(jue)表(biao)現(xian)棒,聲音表(biao)現(xian)贊(zan),玩上去感覺(jue)更是沒(mei)的(de)說。比賽過程(cheng)既需(xu)(xu)要有策(ce)略性也需(xu)(xu)要狠勁。天氣效果出色,內容非(fei)常豐富。這就是真正競速(su)該(gai)有的(de)樣子。
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Netzwelt 9.2/10
Hobbyconsolas 93/100
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