本游(you)戲正所謂“取(qu)之于民(min),用之于民(min)”,游(you)戲中的程序代碼任何(he)玩家都可以(yi)幫忙參與(yu)制作,以(yi)達(da)到最佳游(you)戲性能、畫面表現(xian)等等。
車輛
Project CARS covers a wide variety of machines and motorsports.
Everyone has different tastes when it comes to cars; some love the sleek, smooth lines of an Italian supercar, some love the raw power of a US muscle car. And we all have our particular favourites when it comes to motorsports, teams, and drivers.
We're passionate about cars too which is why we've made sure Project CARS covers all the styles and forms of racing and car culture that you love...
RETRO TOURING
Completing the wide variety of motorsports on offer within Project CARS is Retro Touring that harkens back to previous years of close pack racing exemplified by the BTCC and TOCA Tour. With iconic machines like the Ford Sierra RS500 Cosworth, Escort Mk I, and dominant classics from both BMW and Mercedes, Retro Touring is where your nerves and reactions need to be tough and quick as you battle and jostle for position on some of the most legendary tracks from around the world.
ROAD CARS
Whilst we all salivate over the curves of an Italian sports car,the growl of a V8 engine, or the sublime handling of a highly-tuned GT machine, for most people their love for cars starts with the one parked on the driveway of their house. Whether that’s a hot hatchback, a luxury saloon, or a city runner, Project CARS has a number of vehicles on offer that you’d likely see driving around in your everyday life.
Of course, in Project CARS you’ll get the chance to exploit these to their fullest by taking them out to the virtual track and pushing them to the limit without the usual real-world worries of burning through tires or overheating the brakes ;-) So be sure to check out these great cars that - whilst being more affordable than others - are great fun to drive and the entry point for many potential future race drivers.
KARTS
As one of the most accessible motorsports on the planet participated in recreationally by millions each year, karting has been the starting point for many professional racing drivers such as Michael Schumacher, Lewis Hamilton, Juan Pablo Montoya, Danica Patrick, and Jeff Gordon.
Considered by some as the first step in any serious racer's career, itcan prepare the driver for high-speed wheel-to-wheel racing by helping develop quick reflexes, precise car control, and instinctive decision-making skills. In addition, it also introduces an awareness of the various tweakable parameters that can potentially improve the competitiveness of the kart (eg.. tire pressure, gearing, chassis stiffness) that will prove invaluable in higher levels of motorsport.
Players in Project CARS will be able to experience the thrill of karting in two forms - 125cc shifter karts perfect for short circuits and the more powerful 250cc Superkarts capable of speeds up to 160mph.
TRACK DAY CARS
Road-legal but built for the track, these open-top machines are purpose-built sports cars - low to the ground, lightweight, and capable of incredible lap times.
Built by small but talented teams of engineers and designers, these unique visions of uncompromising and minimalist technical and aesthetic beauty are just as innovative as they are competitive and offer a pure racing experience for those that are are willing to get behind their wheels.
One shining example is the Mono created by BAC in Liverpool and driven by one of our talented professional racing driver consultantsOliver James Webb. Check out this startlingly-accurate comparison of Oli driving a lap at Oulton Park in real-life vs how it looks in Project CARS...
SUPERCARS
Supercars, Exotics, Hypercars...whatever you want to call them, they'rethe cars we had on our walls as children and the cars that make our heads turn as adults.
With six or seven figure price tags, alluring bodywork, perfectly-balanced power, exquisite handling, and immeasurable desirability they're the cars of our dreams and the ultimate expression of design, beauty, and technical collaboration.
Whilst players will be able to test and race these machines in special events and bespoke one-make series within their career, we want you to also enjoy these rides in the setting you're most used to seeing them - the open road. Stay tuned over coming months to see the gorgeous road courses you'll be able to drive these cars on but for now, sit back and enjoy these stunning shots...
LE MANS PROTOTYPES
Le Mans Prototypes are the fastest closed wheel racing cars used in circuit racing today, competing in a number of high-profile endurance events including the prestigious24 Hours of Le Mans.
With vehicles from real-world manufacturers BMW, Renault, Bentley, Oreca, Mercedes-Benz, and Audi, Project CARS also includes LMP1 and LMP2 cars created by you, the community.
Get behind the wheel of these super-fast machines and participate in championships that will take you across the States and Europe and the iconic Le Mans 24 Hour race*.
Check out this great video from race driver Rene Rast matching his real-life time of 3:40.170 in an LMP2 car with a startlingly-accurate of 3:40.110 in Project CARS.
*For those with stamina, you'll be able to play this in real time! But don't worry, you can also choose to play it with 'accelerated' time-progression too ;-)
GT
GT (Grand Touring) covers a wide variety of two-door road vehicles that have been upgraded and tuned to race spec.
With a heritage of prestigious machines, strict regulations, and noteworthy champions, GT racing is a motorsport with a variety of faces. Players will be able to drive in many different classes and cars from Ginetta G40 Juniors to GT3 and Endurance vehicles, iconic GT cars like the Ford GT40 Mk IV, Group 5 cars, and more!
So whatever your passion, be sure to check out these amazing machines and take them out to attack some of the most famous and challenging European and World circuits.
MODERN OPEN WHEEL
Modern Open Wheel is a world of cutting-edge technology, screaming engines, and record-breaking lap times.
Covering everything from entry-level four-cylinder engine types through to unrestricted V8s complete with advanced energy recovery and drag reduction systems, these single-seater open cockpit machines are all about aerodynamics, downforce, peak performance, and a driver racing on the knife edge of control at blistering speeds.
Players will have a choice of either plotting a career path from the rookie ranks up to the pinnacle of modern open wheel racing, or you can jump straight in at the deep end and strive to become World Champion straight away - the choice is yours.
So get ready to strap in and prepare yourself for one of the fastest forms of motorsport on the planet.
生涯
With the ability to play solo and create your own Quick Race Weekends, jump into competitive multiplayer againstfriends or others fromaround the world, and interact with the community through Community features, your Project CARS career allows you to follow in the footsteps of your racing heroes and forge your own path as a driver with a structured format inspired by real life...
STARTING YOUR JOURNEY
Your Project CARS career starts by creatinga driver and choosing your preferred motorsport.
Unlike other games that may force you to start in low tiers with slow vehicles, players in Project CARS are free to choose from any of the available championships or series on offer.
If you want to jump straight into powerful Le Mans Prototypes then you can! Similarly, if European GT cars are your thing, then go ahead!
Once you've chosen your career starting point, you'll be presented with a contract to sign with your first team and then you'll be ready for the start of the season ahead!
CONTRACTS, ACCOLADES, ENDORSEMENTS
Progression through your career is done via the Race Calendar. Based on your performance you may attract the attention of scouts that represent teams either in your current motorsport or other disciplines.
Impress them by earning Accolades and they'll approach you with offers to drive for the team they represent or participate in unique events or series.Additionally, major milestones throughout your career may be signified by signing Endorsements with companies that are proud to be associated with your success.
So keep an eye on your Inbox as new opportunities may be just around the corner!
HISTORIC GOALS
Throughout motorsport history there have been many unforgettable and legendary drivers.
Inspired by these stories, players in Project CARS are invited to try and recreate those journeys via three Historic Goals...
ZERO TO HERO
Like many young prodigies that have appeared throughout motorsport history, this Historic Goal challenges you to rise from Karting to the very pinnacle of motorsports in a short number of years.
DEFENDING CHAMP
Occasionally there are individuals that absolutely dominate their profession through skill and determination. This Historic Goal challenges you to defend your championship title for three consecutive years.
TRIPLE CROWN
There are some that define themselves by proving their mastery in multiple race disciplines. This Historic Goal challenges you to do so also by winning three titles across different motorsports.
All Historic Goals are optional and players are free to tackle them in any order they wish.
For those that would like an additional challenge though, Hall Of Fame status awaits for those that demonstrate true greatness and dedication. ;-)
NEWS
Project CARS continues to blur the boundaries between games and real life with news reports on events in your Race Calendar being provided exclusively bySim Racer magazine.
Sim Racer magazineis the world's premier sim-racing motorsport magazine covering hardware and software reviews, interviews with sim racers, real-world drivers, and game developers, group tests, previews, car setup guides, and much more!
As your career unfolds, Sim Racer magazine will be there every step of the way offering exclusive media coverage within the game of all the podiums, drama, and atmosphere of your career and events happening around you throughout the year.
Through your Driver Network FanChat feed you'll also be able to see your popularity grow and get apersonal insight into how your actions are perceived by the virtual racing community. Win big and they'll show their support!
Your career in Project CARS has been designed to replicate all the flow, the opportunities and the ambience that a modern-day driver gets to be a part of, whilst also paying respect to the long heritage of past motorsports and legends in all their forms.
It's also been designed to be flexible and offer variety -youdecide who to drive for,youdecide your path, andyoudecide what your ultimate goal is. So get ready, your journey is about to begin.
當之無愧的次世代 – 9分
《賽車計劃》一部是沒有(you)任何劇情情節的(de)、純粹的(de)賽車競(jing)速(su)游戲,我(wo)們就先從大家最關注的(de)“次世代”畫面開始說起。
剛(gang)進入游戲,桌面(mian)(mian)的(de)UI設計就給了我們不少(shao)好(hao)感,《賽(sai)車計劃》的(de)主界面(mian)(mian)有些類似Win 8的(de)Metro風格,一格一格方塊上(shang)的(de)懸停配色十分大膽(dan)艷麗,菜(cai)單的(de)顏值都這么(me)高,這不禁讓筆(bi)者(zhe)對(dui)游戲的(de)實際畫(hua)面(mian)(mian)又多了一份期待。
確實,經過幾(ji)天的(de)測試和(he)體驗,本(ben)作對得起其“次世代”的(de)名(ming)號,即便不(bu)能說它是畫面最(zui)好的(de)賽車(che)(che)(che)游(you)戲,但(dan)加上(shang)“之一”后相(xiang)信就(jiu)不(bu)會有任何異議(yi)了。《賽車(che)(che)(che)計(ji)劃》圖像(xiang)上(shang)最(zui)強的(de)三個方面要屬(shu)光影(ying)投射、動態日夜天氣(qi)和(he)車(che)(che)(che)輛模型。
先來看游戲中(zhong)的(de)(de)光影(ying)和(he)車(che)(che)體反射(she)(she)(she)的(de)(de)效(xiao)果(guo),當(dang)年筆(bi)者第一(yi)次玩PS3上的(de)(de)GT5時,就被游戲中(zhong)動(dong)(dong)態的(de)(de)車(che)(che)身反射(she)(she)(she)效(xiao)果(guo)震撼到了(le)(le),這(zhe)么多年過去了(le)(le),這(zhe)類(lei)技術基本早已成了(le)(le)標配,當(dang)然這(zhe)次《賽車(che)(che)計劃》也(ye)不(bu)(bu)例外(wai)。游戲中(zhong),不(bu)(bu)同車(che)(che)輛的(de)(de)車(che)(che)身材(cai)質/漆的(de)(de)光照和(he)鏡(jing)面反射(she)(she)(she)效(xiao)果(guo)都(dou)會(hui)有都(dou)一(yi)些微差,保(bao)持了(le)(le)美(mei)感(gan)的(de)(de)同時也(ye)還原了(le)(le)物理特性;賽車(che)(che)和(he)賽道內物體的(de)(de)陰影(ying)質量很高,伴隨(sui)的(de)(de)動(dong)(dong)態效(xiao)果(guo)也(ye)無可挑剔;隨(sui)著賽車(che)(che)快速的(de)(de)移動(dong)(dong),我們有時會(hui)遇到光線反復(fu)穿過遮(zhe)擋樹枝的(de)(de)刺眼情景,或許(xu)會(hui)造成眼睛的(de)(de)不(bu)(bu)適,但真實度爆表。
動態天(tian)氣(qi)系(xi)統和(he)日(ri)夜時(shi)間模(mo)擬(ni)設(she)置(zhi)也(ye)是此前開發商重點宣傳的(de)(de)一個(ge)游戲(xi)特性,游戲(xi)中有雨(yu)天(tian)、沙(sha)塵天(tian)、陰天(tian)和(he)晴天(tian)等多種天(tian)氣(qi)設(she)置(zhi),雨(yu)天(tian)的(de)(de)效(xiao)果則最為搶(qiang)眼(yan),《賽車(che)(che)計劃》比起(qi)《駕(jia)駛俱樂部》有更多的(de)(de)雨(yu)點粒子和(he)更明顯的(de)(de)濺(jian)射效(xiao)果,同時(shi)天(tian)氣(qi)對駕(jia)駛員(yuan)的(de)(de)視(shi)野也(ye)會造成很大(da)(da)影響(xiang)。很多時(shi)候(hou)前面車(che)(che)濺(jian)起(qi)的(de)(de)水花會讓你幾乎什么都看不見(jian),相信不少開車(che)(che)的(de)(de)朋友都有過那種暴雨(yu)天(tian)“零視(shi)野”的(de)(de)體(ti)驗。默認設(she)置(zhi)下,游戲(xi)內天(tian)氣(qi)變化(hua)的(de)(de)頻率很高,有時(shi)比賽開始的(de)(de)時(shi)候(hou)還(huan)是大(da)(da)晴天(tian),兩圈后(hou)就下起(qi)傾盆大(da)(da)雨(yu),再過會就雨(yu)后(hou)天(tian)晴了…當然這(zhe)個(ge)頻率是可以手動調節的(de)(de),只是默認設(she)置(zhi)更偏向于突出“天(tian)氣(qi)變化(hua)”的(de)(de)效(xiao)果和(he)存在感。
晝(zhou)夜模擬(ni)系統和(he)天(tian)氣效果(guo)的(de)原(yuan)理差(cha)不多,夜間(jian)開(kai)車和(he)白(bai)天(tian)有些(xie)不同(tong),環(huan)境和(he)燈光會營造(zao)出不同(tong)的(de)駕駛氛圍,不得(de)不說,《賽(sai)車計(ji)劃》中(zhong)的(de)夜景也很迷人(ren)。此外,時間(jian)模擬(ni)系統在SOLO中(zhong)也是可以手動調的(de),玩家可以設(she)置真實(shi)時間(jian)、5倍速時間(jian)等等,想要真實(shi)感還是炫酷的(de)日夜交替,一(yi)切取決與你。
建模(mo)方面,Ultra設置下每一輛車(che)(che)(che)(che)的(de)(de)三角形(xing)大概有(you)(you)(you)200-300萬個(ge),完全能(neng)經得住高分辨率的(de)(de)考驗。同時,車(che)(che)(che)(che)損系統也(ye)是大家評價一部競速游戲真(zhen)實(shi)與否的(de)(de)重要(yao)指標,《賽車(che)(che)(che)(che)計劃》這(zhe)方面的(de)(de)“視覺(jue)(jue)效(xiao)果”做(zuo)的(de)(de)很不錯,受(shou)傷的(de)(de)車(che)(che)(che)(che)輛有(you)(you)(you)時看起(qi)來比新車(che)(che)(che)(che)更帶感,而且玩家可以在設置菜單中(zhong)選(xuan)擇“車(che)(che)(che)(che)損影響(xiang)性能(neng)”,車(che)(che)(che)(che)損系統就能(neng)完美地融入到駕駛體驗中(zhong)了。不過這(zhe)套車(che)(che)(che)(che)損系統的(de)(de)物(wu)理特性還是有(you)(you)(you)些不夠(gou)真(zhen)實(shi),有(you)(you)(you)時受(shou)巨大沖(chong)擊(ji)(ji)時,賽車(che)(che)(che)(che)變(bian)得出乎意(yi)料的(de)(de)耐撞(zhuang)(zhuang);但(dan)有(you)(you)(you)時不經意(yi)的(de)(de)小碰撞(zhuang)(zhuang),就會(hui)讓車(che)(che)(che)(che)輛“表面的(de)(de)外殼”逐一脫落,筆者也(ye)搞不懂制作組(zu)這(zhe)方面的(de)(de)設置,但(dan)就視覺(jue)(jue)效(xiao)果來說,蜘蛛(zhu)網狀的(de)(de)玻璃破碎和外殼脫落后露(lu)出的(de)(de)“內(nei)核”已經足夠(gou)有(you)(you)(you)沖(chong)擊(ji)(ji)力了。
此(ci)外,賽道(dao)內的(de)場(chang)景細節(jie)和(he)(he)場(chang)外風景也都有板有眼,雖然截圖效(xiao)果(guo)(guo)可能沒《駕駛俱(ju)樂部》那種(zhong)美感,但比起這款2014年PS4獨占(zhan)賽車(che)大作,本作擁有更好的(de)車(che)損系統和(he)(he)物理效(xiao)果(guo)(guo),以及(ji)更好的(de)載入(ru)距離和(he)(he)更高清的(de)貼圖。
最后(hou)不(bu)(bu)得(de)不(bu)(bu)提一(yi)(yi)下(xia)《賽(sai)車計劃(hua)》支持12K分辨率(lv),不(bu)(bu)知道有沒有國(guo)外(wai)大神能給(gei)我(wo)們(men)腦補(bu)一(yi)(yi)下(xia)12K的(de)場景和畫面(mian)。不(bu)(bu)過目前游(you)戲對AMD顯卡支持不(bu)(bu)夠,運行效率(lv)普遍偏低,雖然(ran)官方聲稱(cheng)沒有拿(na)老黃一(yi)(yi)分錢,但看到游(you)戲里(li)那一(yi)(yi)塊(kuai)塊(kuai)Nvidia的(de)廣告牌(pai)大家心中基本就有數了,這(zhe)里(li)有一(yi)(yi)篇外(wai)媒DSOG的(de)《賽(sai)車計劃(hua)》PC性能測試,值得(de)一(yi)(yi)看!
車(che)輛音效出(chu)色,語音缺失(shi) – 8分
由于《賽車計劃》把自己定義為模擬競速(su)游戲,所以(yi)我們在(zai)游戲中(zhong)跑圈(quan)時是聽不(bu)到任(ren)何(he)歌曲和背(bei)景音樂(le)的(de),唯一(yi)陪伴你的(de)只有賽車引(yin)擎的(de)轟鳴聲(sheng),說枯燥是肯(ken)定有一(yi)點的(de),但對(dui)于真正喜歡賽車的(de)人來說,這樣倒更(geng)合其意(yi)。
不(bu)過游戲中沒有“車隊(dui)語(yu)音”就(jiu)有些說(shuo)不(bu)過去(qu)了,很多(duo)時(shi)候進站提示(shi)、最快紀錄等實(shi)時(shi)信(xin)息在激烈的(de)比賽中我們都沒時(shi)間去(qu)看,這時(shi)就(jiu)需要用語(yu)音的(de)形式把(ba)信(xin)息傳遞給玩家。其(qi)實(shi)這是(shi)一(yi)項很基(ji)本的(de)功(gong)能,這也沒多(duo)少工作(zuo)量,不(bu)知道Slightly Mad是(shi)怎么想的(de)。
好在本作(zuo)在核心音(yin)效上的(de)(de)(de)(de)表(biao)現十分(fen)到(dao)(dao)位,特別是在車輛(liang)音(yin)效的(de)(de)(de)(de)多樣性(xing)和準(zhun)確性(xing)方面,確實沒少(shao)花(hua)功夫。不同賽車引(yin)擎的(de)(de)(de)(de)特性(xing),如(ru)NA、渦輪(lun)(lun)增壓(ya)和機械增壓(ya),還(huan)有高低轉速、輪(lun)(lun)胎空(kong)轉、壓(ya)過路(lu)肩等(deng)效果,到(dao)(dao)給的(de)(de)(de)(de)特別準(zhun)確。當很多車并駕齊驅時,整(zheng)個場(chang)景的(de)(de)(de)(de)音(yin)效將(jiang)十分(fen)壯(zhuang)觀,強烈的(de)(de)(de)(de)引(yin)擎共鳴會(hui)引(yin)起周邊空(kong)氣的(de)(de)(de)(de)共振,或許會(hui)造成耳朵(duo)的(de)(de)(de)(de)不適,這就(jiu)是真實的(de)(de)(de)(de)競速環境。
真實但缺乏樂趣 – 7.5分
本作(zuo)的(de)游(you)戲模(mo)(mo)式(shi)(shi)主要分為(wei)4大類:職(zhi)業模(mo)(mo)式(shi)(shi)、SOLO模(mo)(mo)式(shi)(shi)、聯網對戰模(mo)(mo)式(shi)(shi)和(he)社(she)區(qu)模(mo)(mo)式(shi)(shi)。其中(zhong)(zhong)職(zhi)業模(mo)(mo)式(shi)(shi)集中(zhong)(zhong)了(le)《賽(sai)(sai)車(che)計劃(hua)》中(zhong)(zhong)的(de)所有(you)車(che)型、賽(sai)(sai)道和(he)玩(wan)法;而在(zai)SOLO模(mo)(mo)式(shi)(shi)中(zhong)(zhong),玩(wan)家(jia)可(ke)以(yi)自己設(she)定(ding)賽(sai)(sai)車(che)級別(bie)、賽(sai)(sai)道、規(gui)則(ze)(ze)和(he)天氣(qi)等元(yuan)素;線上(shang)聯網功能可(ke)以(yi)讓玩(wan)家(jia)互相競(jing)速比拼,該模(mo)(mo)式(shi)(shi)以(yi)“房間戰”的(de)形式(shi)(shi)呈現;最后的(de)社(she)區(qu)模(mo)(mo)式(shi)(shi)則(ze)(ze)比較特(te)殊(shu)(shu),玩(wan)家(jia)需(xu)要用指(zhi)定(ding)的(de)車(che)輛(liang)在(zai)指(zhi)定(ding)的(de)賽(sai)(sai)道上(shang)進行計時賽(sai)(sai),單圈成績會(hui)(hui)被列入榜單中(zhong)(zhong),記錄保(bao)持者會(hui)(hui)有(you)特(te)殊(shu)(shu)的(de)獎勵哦(e)!
這里我(wo)(wo)們(men)就主要(yao)來(lai)解讀下分量最重(zhong)“職業(ye)模式(shi)”。職業(ye)一開始,我(wo)(wo)們(men)可以從Tier 8至Tier 1之間(jian)選擇一個適合自己的(de)(de)級別,其中包含了卡丁車、GT、方(fang)程式(shi)FC/FB、PROTOTYPE和(he)LMP等各項賽事,T8-T1的(de)(de)差別主要(yao)體現在(zai)車輛的(de)(de)級別(馬力)上,是逐(zhu)漸(jian)遞增的(de)(de)。
進去(qu)之后你會發現賽(sai)(sai)程主要是(shi)以月歷的(de)形式表達的(de),和大多(duo)數娛樂性為(wei)主的(de)賽(sai)(sai)車(che)游(you)(you)戲不同,本作中每項比(bi)賽(sai)(sai)大致被分(fen)為(wei)訓練賽(sai)(sai)、預選(xuan)賽(sai)(sai)和正賽(sai)(sai)(x2)這(zhe)幾部(bu)分(fen)。我(wo)們可(ke)以跳(tiao)過訓練賽(sai)(sai),但如果要在正賽(sai)(sai)中取得(de)一個(ge)好(hao)的(de)出發名(ming)次,那就(jiu)必須在預選(xuan)賽(sai)(sai)上好(hao)好(hao)表現。這(zhe)個(ge)模式還原(yuan)了真(zhen)實的(de)比(bi)賽(sai)(sai)日程安排,但真(zhen)正給(gei)人的(de)感(gan)覺確是(shi)特別“累”,過分(fen)的(de)擬真(zhen)使得(de)游(you)(you)戲的(de)樂趣打了折扣。一個(ge)賽(sai)(sai)事下來,我(wo)們需要跑上10圈(quan)左(zuo)右,也就(jiu)是(shi)近20分(fen)鐘(如果你直接跳(tiao)過某階段(duan)就(jiu)另說(shuo)),稍(shao)稍(shao)會覺得(de)有些無聊(liao)和疲勞。
職(zhi)業模式下,大部分賽(sai)事的車(che)輛(liang)都(dou)是(shi)統一(yi)的,性能上(shang)無差所以基本(ben)(ben)就靠玩家(jia)的技(ji)術(shu)。當然游戲也允許玩家(jia)對(dui)車(che)輛(liang)進行調教,注意不是(shi)“改裝(zhuang)”,這(zhe)些參數的微調得有(you)一(yi)定(ding)知(zhi)識的人才玩得轉。另外,本(ben)(ben)作比(bi)較強(qiang)調“進站(zhan)換(huan)胎(tai)加(jia)油”這(zhe)個(ge)概念,基本(ben)(ben)大部分正賽(sai)2中都(dou)需要(yao)玩家(jia)完成(cheng)這(zhe)一(yi)個(ge)指標,合理(li)運(yun)用“進站(zhan)戰(zhan)術(shu)”將是(shi)玩家(jia)擊敗高(gao)難(nan)度對(dui)手的法寶之一(yi)。
說到(dao)真實(shi)性,我們還要從賽道(dao)和(he)(he)車(che)輛(liang)說起。顯(xian)然制作組在車(che)輛(liang)的(de)(de)外形和(he)(he)賽道(dao)的(de)(de)還原度(du)上花費了很多心血,基本每條(tiao)經典賽道(dao)都能與(yu)現(xian)實(shi)同步,而且車(che)輛(liang)的(de)(de)外形和(he)(he)內飾也盡量與(yu)真車(che)保持一致。有視(shi)頻(pin)有真相:
駕駛的手感大(da)部分(fen)時(shi)候(hou)都很(hen)真實,賽道(dao)上任何(he)細(xi)小(xiao)的顆粒都會影響賽車的行駛,雨天時(shi)車輛(liang)的抓(zhua)地(di)力明顯(xian)受影響,大(da)扭力小(xiao)身軀的方程式(shi)賽車起步不(bu)能(neng)踩死(si)油門(men),需要漸(jian)進式(shi)地(di)加(jia)油門(men)…這些(xie)(xie)細(xi)節制作組都很(hen)好地(di)實現(xian)了(le),但同時(shi)也免(mian)不(bu)了(le)一些(xie)(xie)瑕(xia)疵,比如(ru)游戲中(zhong)前驅、后驅和(he)(he)四(si)驅的特性比較模糊,筆者用后驅車的開法(fa)駕駛小(xiao)鋼(gang)炮反而更順手流暢;還(huan)有(you)部分(fen)車輛(liang)的扭力和(he)(he)慣性明顯(xian)不(bu)符合(he)現(xian)實情況(kuang),比如(ru)卡(ka)丁車。雖說(shuo)(shuo)本作的賣點是(shi)模擬和(he)(he)真實,但賽車游戲真要做到(dao)和(he)(he)現(xian)實中(zhong)完全一樣,完全符合(he)物理公式(shi),還(huan)是(shi)不(bu)可能(neng)的,《賽車計劃(hua)》此番嘗(chang)試不(bu)能(neng)說(shuo)(shuo)是(shi)失敗,只是(shi)筆者有(you)些(xie)(xie)挑刺(ci)而已。
說(shuo)完(wan)真實性,我們(men)(men)再來(lai)看看這(zhe)個賽車(che)游(you)戲的(de)(de)(de)(de)娛樂(le)性和趣(qu)(qu)味性到(dao)底有(you)(you)(you)多少。直接給出答(da)案:沒(mei)多少!筆(bi)者原本不想吐槽,但(dan)寫到(dao)這(zhe)里還是(shi)忍不住說(shuo)一(yi)句(ju):這(zhe)個游(you)戲真無趣(qu)(qu)。對(dui),本作完(wan)全(quan)沒(mei)有(you)(you)(you)倒帶、噴氮氣那(nei)樣的(de)(de)(de)(de)花(hua)樣玩(wan)法,當然玩(wan)家并不指望這(zhe)些(xie),我們(men)(men)想要的(de)(de)(de)(de)是(shi)循序(xu)漸進的(de)(de)(de)(de)、類似于(yu)RPG的(de)(de)(de)(de)體驗過程,從(cong)破(po)車(che)到(dao)豪車(che),從(cong)無改(gai)裝到(dao)三級改(gai)裝,從(cong)銀行(xing)開(kai)戶到(dao)買的(de)(de)(de)(de)起天(tian)價豪車(che),某種程度上(shang)來(lai)說(shuo)這(zhe)是(shi)促(cu)使我們(men)(men)繼(ji)續(xu)玩(wan)的(de)(de)(de)(de)動力,但(dan)是(shi)《賽車(che)計劃(hua)》完(wan)全(quan)沒(mei)有(you)(you)(you)。游(you)戲一(yi)上(shang)來(lai)就可以讓你選擇任何級別的(de)(de)(de)(de)車(che),而你的(de)(de)(de)(de)車(che)庫就是(shi)游(you)戲的(de)(de)(de)(de)車(che)輛資料庫,沒(mei)有(you)(you)(you)獎(jiang)金(jin)沒(mei)有(you)(you)(you)升級沒(mei)有(you)(you)(you)改(gai)裝件,沒(mei)有(you)(you)(you)參(can)與感沒(mei)有(you)(you)(you)成就感沒(mei)有(you)(you)(you)趣(qu)(qu)味性,那(nei)我玩(wan)下去為(wei)了啥?呵(he)呵(he),不為(wei)了啥,多開(kai)開(kai)才能提升技(ji)術(shu)嘛…(吐血)
專業的外設支持 – 8分
其實評了(le)這么多軟件上的(de)(de)體(ti)驗,我們卻(que)忽視了(le)本作硬件支持上的(de)(de)(最大(da))特(te)色。《賽車計劃》不僅(jin)原生支持市面上的(de)(de)所有(you)主(zhu)流手柄和(he)方向盤,還支持目前很火的(de)(de)VR設(she)備。如果你有(you)Oculus Rift或索(suo)尼的(de)(de)VR頭盔就可以直(zhi)接體(ti)驗虛擬現(xian)實版(ban)的(de)(de)競速體(ti)驗,相信游戲整(zheng)體(ti)的(de)(de)真實性(xing)將更(geng)上一層(ceng)樓。(前提是你要有(you),現(xian)在這些VR設(she)備還沒出消費者版(ban))
另外,游戲中(zhong)動態模擬的天氣和晝(zhou)夜環境(jing),真實的賽制安排(pai)和不(bu)算落伍(wu)的回放/拍照系統,也算是本作(zuo)的一些特色(se),但算不(bu)上亮點(dian)。
縱觀全(quan)文,“真實”是(shi)筆(bi)者提到最多的兩(liang)個(ge)字,確實,《賽車(che)計劃》的風格更(geng)偏向于(yu)模擬而不是(shi)娛樂,這一點似(si)乎和《神力科莎(sha)》比(bi)較像,但這兩(liang)者的娛樂性真的遠不如(ru)Forza、NFS和Grid系(xi)列(lie),玩(wan)久了容易枯燥,沒耐心的玩(wan)家會很快(kuai)失(shi)去目標或動力。
但這并不(bu)代表它不(bu)是一部好(hao)作品,本作只是受眾群(qun)體比較特殊(shu),其真正的(de)次世代畫面(mian),出色的(de)手感和(he)天氣系統,以及全面(mian)的(de)外設支(zhi)持,具備(bei)了上乘競速游戲一切的(de)該(gai)有素質(zhi)。如果想(xiang)(xiang)體驗真實的(de)賽車(che)競速,那(nei)么就搬出你(ni)吃(chi)灰多(duo)年(nian)的(de)G27吧,《賽車(che)計劃》絕(jue)對不(bu)會讓(rang)你(ni)失(shi)望;但如果你(ni)只是想(xiang)(xiang)閑暇之余飆個(ge)車(che)找點樂子,那(nei)么本作可能(neng)會讓(rang)你(ni)感到有些(xie)枯燥和(he)挫折感,還不(bu)如趁(chen)早轉(zhuan)投(tou)他家吧。
硬件 最低配(pei)置 推薦配(pei)置
CPU : Intel Core 2 Quad Q8400 2.66 GHz Intel Core i7 3700 3.5 GHz
AMD Phenom II X4 940 3.0 GHz AMD FX-8350 4.0 GHz
內存: 4 GB 8 GB
顯卡: Nvidia Geforce 8800 GT / ATI Radeon HD 3870 Nvidia GTX 560 / AMD Radeon HD 6950
系統(tong) Windows 7 Windows 7
IGN 8.9
優點:
+極其豐富的自定義選項(xiang)
+挑戰性與滿足感并重(zhong)
+杰出的視覺表現
缺點:
-少量的bug
-賽車種類上有小疏漏
評分:8.9非常好(hao)
有深度(du)(du)有難度(du)(du)但是總體對(dui)玩家比(bi)較友(you)好,《賽車計劃》就是真(zhen)正競速(su)該有的樣子(zi)。
總評:
《賽車(che)計(ji)劃》視覺(jue)表現(xian)棒,聲音表現(xian)贊,玩上(shang)去感覺(jue)更是(shi)沒的說。比(bi)賽過程既(ji)需(xu)要有策略(lve)性(xing)也需(xu)要狠勁。天氣效果出(chu)色,內(nei)容非常豐富。這就是(shi)真正競速該有的樣子。
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Gamereactor 9/10
Spaziogames 9/10
Games.it 9.5/10
Netzwelt 9.2/10
Hobbyconsolas 93/100
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